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Continuous Fire Javelin Missles with unlimited fire

The general place to discuss MOD''ing Freelancer!

Post Thu Oct 09, 2003 6:35 pm

Continuous Fire Javelin Missles with unlimited fire

Wouldnt it be good if you could make a weapon that continues fie on a missle.A sort of Beam missle and when you hold down *Right Click* It fires like a beam in Beam mod #1 and #2.Expected release date, 20th october 2003.

Milkshape 409.

Post Thu Oct 09, 2003 7:00 pm

That would be very weird and quite unrealistic.

Life: No one gets out alive.

Post Thu Oct 09, 2003 7:23 pm

Yeah, well if you had a justice mk1 fireing as a beam it would take a long time to destroy someone.But if you had a FireStalker missle beam it would RTA (Rip them apart)


Milkshape 409

Post Thu Oct 09, 2003 8:24 pm

well u might sctually be bale to do that, try removing the motor section of the list, and explosion and remove the rest of the things correpsoning to it, like the data lines, and then put refire on 0. this should make it likea beam wep. also chnage the muzzle velocity to like 1000

Mess With the Best Die lIke the Rest
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Post Thu Oct 09, 2003 11:58 pm

You can make a continous fire missile launcher but I think it would be better to just use a more powerful weapon

Primary Developer of the =EOA= Players Consortium

Post Fri Oct 10, 2003 1:19 am

Your also going to have to change the ammo, or your going to run out i a few shots. make it infinite.

Post Fri Oct 10, 2003 7:32 am

But in the ini files it says this,
[Munition
nickname = missile01_mark01_ammo
explosion_arch = missile01_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = False <<-------Here it means no required ammo
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = missile01_mark01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1000
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265147
ids_info = 266147
mass = 1
volume = 0.000000

Milkshape 409.

Edited by - Milkshape 409 on 10-10-2003 08:35:42

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