Of textures and milkshape notes of experience...
The 2 points below are just notes of experience:
Textures (TGAs) only work for me if they're 16bit and uncompressed.I've had no luck using 8bit or 32bit textures.
If you load up a model in Milkshape, and in the Message box, it has lines saying something about error on line # in mscpp.dll, chances are when you go to export the model to cmp, it can be corrupted. I believe it's mainly a poly-count error, as MShape is a low-poly modeller.
Both of these issues have led to FL crashing, etc...
Just-another-pilot-with-no-spacebar...
Textures (TGAs) only work for me if they're 16bit and uncompressed.I've had no luck using 8bit or 32bit textures.
If you load up a model in Milkshape, and in the Message box, it has lines saying something about error on line # in mscpp.dll, chances are when you go to export the model to cmp, it can be corrupted. I believe it's mainly a poly-count error, as MShape is a low-poly modeller.
Both of these issues have led to FL crashing, etc...
Just-another-pilot-with-no-spacebar...