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Ship Icons anyone??
The general place to discuss MOD''ing Freelancer!
26 posts
• Page 2 of 2 • 1, 2
Here is a pic viewer/converter program (free)
it will load any bmp file and save as tga file in any size you want to make.
of course icon file should be 50 to 64 pixels square.
download Here
it will load any bmp file and save as tga file in any size you want to make.
of course icon file should be 50 to 64 pixels square.
download Here
A few important notes before you go crazy Chips
1) Make sure the name used in the material library and texture library are unique to your icon, in other words don't use names like "bh_elite" or anything else that already exists.
2) The material library (Dt_name) refers to the image in the texture library but the name used in the texture library does not have to be the same as the image you created nor does it need the extension. For example the node in the texture library could be named "Bob" and the image filename could be "51248372514.tga" as long as the material library node has a Dt_name of Bob everything will work fine.
Otherwise, yeah... what he said, just keep an eye on that Lightwave tutorial it answers just about any question you could have for importing a ship into freelancer even if you're not using Lightwave.
1) Make sure the name used in the material library and texture library are unique to your icon, in other words don't use names like "bh_elite" or anything else that already exists.
2) The material library (Dt_name) refers to the image in the texture library but the name used in the texture library does not have to be the same as the image you created nor does it need the extension. For example the node in the texture library could be named "Bob" and the image filename could be "51248372514.tga" as long as the material library node has a Dt_name of Bob everything will work fine.
Otherwise, yeah... what he said, just keep an eye on that Lightwave tutorial it answers just about any question you could have for importing a ship into freelancer even if you're not using Lightwave.
Thankyou everyone!!
*edit* - well - if it wasn't a family website there would be a page and a half of obscenities. It did seem to good to be true that i could make icons. Like i said - i have the artistic skills of a beached whale with a paintbrush in its blow hole....... darned awful. I followed the tutorial and couldn't get anything other than a blank box with no pic. Oh well - so if anyone out there manages to do this, or has a load of these lying around - please let me know. Am back off to my capship weapons - 31 and counting this evening!
Edited by - chips on 03-10-2003 02:32:37
*edit* - well - if it wasn't a family website there would be a page and a half of obscenities. It did seem to good to be true that i could make icons. Like i said - i have the artistic skills of a beached whale with a paintbrush in its blow hole....... darned awful. I followed the tutorial and couldn't get anything other than a blank box with no pic. Oh well - so if anyone out there manages to do this, or has a load of these lying around - please let me know. Am back off to my capship weapons - 31 and counting this evening!
Edited by - chips on 03-10-2003 02:32:37
Erm - well WinGIMP aint free at all, also i think that they all have to be in 16 bit, which i cannot get my comp to do.......either 24 or 32 bit..... In fact, i opened up the FL one to then 'save' an image over the top hoping it would keep the format, but it wouldn't.......... So - i think the reason why icons aint working is cause we have them in 24 bit not 16, anyone know of anything that can do this (paintshop pro 8 is a 57meg download for a trial, the website isn't responding, and i have a 56k modem (means about 4 hour download)
Chips
"I don't suffer from insanity, I enjoy every minute of it!"
Chips
"I don't suffer from insanity, I enjoy every minute of it!"
I got mine to work, and it looks great. i now know what caused the image to disapear (in my case).
the error is to be found in step 23 of the other tutorial you refered to.
to fresh up your memories:
Step 23: In the UTF Editor, hit the "Open File..." button.
Go to your "Freelancer\DATA\EQUIPMENT\MODELS\COMMODITIES\NN_ICONS" directory.
Now open the "bh_elite.3db" file. This file is the file that is used for the icons when purchasing your ship.<-- (there are others available)
Expand the tree, and go to the "material library" node. This seems to be optional, but I highly recommend it anyways; Rename the "SHIP_bh_elite" node to "SHIP_group_shipname".
Underneath it, edit the "Dt_name" node in string mode. I recomend replacing the text with "group_shipname_icon.tga", as it will be unique.<--any TGA filename will work
--
see where it says "Rename the 'SHIP_bh_elite' node to 'SHIP_group_shipname'."?
that's the line that causes the image to disapear. whenever you copy an existing .3db file and modify it to fit your own ship, leave the name of this node AS IS! if you change it, you'll mess it all up.
note: this is not a perfect solution, since if you go to a ship dealer that sells the ship of the original and/or your modded ship and/or you possess one of those ships, both will have the same icon (but only in this very rare case).
to comment the above: my image has a size of 64*64 pixel and is saved with a 24bit codex. so it doesn't have to be 16 bit
and wingimp is freeware!
one last thing: don't give ME credits for this. i got this information from someone else i asked for help.
that's it. hope it works for you, too
the error is to be found in step 23 of the other tutorial you refered to.
to fresh up your memories:
Step 23: In the UTF Editor, hit the "Open File..." button.
Go to your "Freelancer\DATA\EQUIPMENT\MODELS\COMMODITIES\NN_ICONS" directory.
Now open the "bh_elite.3db" file. This file is the file that is used for the icons when purchasing your ship.<-- (there are others available)
Expand the tree, and go to the "material library" node. This seems to be optional, but I highly recommend it anyways; Rename the "SHIP_bh_elite" node to "SHIP_group_shipname".
Underneath it, edit the "Dt_name" node in string mode. I recomend replacing the text with "group_shipname_icon.tga", as it will be unique.<--any TGA filename will work
--
see where it says "Rename the 'SHIP_bh_elite' node to 'SHIP_group_shipname'."?
that's the line that causes the image to disapear. whenever you copy an existing .3db file and modify it to fit your own ship, leave the name of this node AS IS! if you change it, you'll mess it all up.
note: this is not a perfect solution, since if you go to a ship dealer that sells the ship of the original and/or your modded ship and/or you possess one of those ships, both will have the same icon (but only in this very rare case).
to comment the above: my image has a size of 64*64 pixel and is saved with a 24bit codex. so it doesn't have to be 16 bit
and wingimp is freeware!
one last thing: don't give ME credits for this. i got this information from someone else i asked for help.
that's it. hope it works for you, too
26 posts
• Page 2 of 2 • 1, 2
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