Fri Sep 26, 2003 6:53 am by Chips
Strange, i have been a level 90 player at manhatten and been attacked by level one rogues and xenos. Its to do with the base you are at. The toughness of the base - or base 'level' that determines the class of fighters there. However - here is an example:-
comment = Pittsburg
sort = 17
toughness = 1 ;tougness of base - low
density = 9
repop_time = 10
max_battle_size = 6
encounter = area_defend, 1, 0.090000 ;area_defend, 1 ;level 1, low level
faction = li_p_grp, 0.680000
faction = co_me_grp, 0.320000
encounter = area_bh_defend, 1, 0.050000
faction = gd_bh_grp, 1.000000
encounter = area_assault, 1, 0.020000
Make it harder - play around here - you won't get low level corsairs as there just aren't any level 1 corsairs in the ini files - ie, when you look at the npcships.ini file - no corsair level d1 - see here:
[NPCShipArch
nickname = fc_c_co_fighter_d1-6
loadout = fc_c_co_fighter_loadout01
level = d6 ;d6 min for all of em
ship_archetype = co_fighter
pilot = pilot_corsair_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6
Now i am not positive about this, as i have only just started really modding systems and therefore getting into this stuff!! However, this is my 'guess' here as too levels - Giskard, Wanderer and Victor would all be alot better at explaining than me!
But to find out yourself -make encounters appear to test this....firstly - comment out one or two from manhatten to make space - eg
encounter = area_defend, 1, 0.090000 ;area_defend, 1 ;level 1, low level
faction = li_p_grp, 0.680000
;faction = co_me_grp, 0.320000
;encounter = area_bh_defend, 1, 0.050000
;faction = gd_bh_grp, 1.000000
encounter = area_assault, 1, 0.020000
That means co_me_grp won't appear in a area_defend and bounty hunters won't appear either without actually deleting them (; means ignore what is behind it)
The add something like this:
encounter = area_scout, 6, 0.560000
faction = fc_c_grp, 1.000000
Which is stolen from good old London!
Don't forget this part:
faction_weight = fc_c_grp, 1
Now - check that you get corsairs there (adjust the chances to fit with manhat thouhg - so instead of 0.56 make it 0.05 or something (bh and me added together = 0.07 - should do then) so that you don't 'overpopulate' and hang at manhatten to see if they ever turn up. What level are they? 6? Check this by changing that value (once you know that they appear) down to 1 - do they appear, what level etc. That way you find out what causes the levels - its all exploration when learning this stuff! Try it out...find out, fiddle. THis will tell you if their levels go off of the d6 in the npcships. At this point you can start to create your own around and so on. Then fiddle fiddle fiddle!!!
Get any probs - give me a shout, will see what i can do. By the way, i haven't tried any of this stuff, am just guessing away with what i already know! LOL