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The general place to discuss MOD''ing Freelancer!

Post Fri Sep 12, 2003 3:27 am

@Wanderer, yes it is the internal weapons, the one at the back are the CM and Mines, and theres another two below for the torpedo/CD and Missile.

Working hard to earn... but too lazy to do something...

Post Fri Sep 12, 2003 3:43 am

firebase,

metallic blue as I sent you ? yes I can do that however it will darken somewhat and may need some highlights.

your thoughts? is there enough green?

Harrier

Retreat[![! ---- I'm too badly messed up now[![!

Post Fri Sep 12, 2003 3:50 am

Can you do the same outline as i did? with metallic darker blue as you have said. More Green just like the pic in my post.

Working hard to earn... but too lazy to do something...

Post Fri Sep 12, 2003 3:50 am

And thanks, Harrier, Waiting for it

Working hard to earn... but too lazy to do something...

Post Fri Sep 12, 2003 4:03 am

Firebase,

Maybe I don't exactly understand you, do you want me to ditch the green, reverse it or use a combination of blue metallic and silver, or blue metallic and green, or all three and pick out some highlights - I have tested hi-polish finishes and they do flare but if the tex has some texture it is better.

btw is no problem to do either....just some time, but I have broken the model up into groups and can do lots with it........

If you have a symbol or design you like I can even include that.

Think it would be a good idea to do a texturing tutorial?

Harrier.

edit: I see now o.k. blue and green it is (steel-4e) with more green - will take some time.......

Retreat[![! ---- I'm too badly messed up now[![!

Edited by - Harrier on 12-09-2003 05:13:52

Post Fri Sep 12, 2003 4:19 am

I'm not used to bright as all get out models, so the green with the silver is a pretty stark contrast. Generally, green is hard to match with other colors. You could always opt to make the green a bit more dull and pair it with black (not pitch, but a very dark grey as to allow some detail to show through). That's the course I'd take, but then it's not my ship.

Post Fri Sep 12, 2003 6:11 am

Xenogear_0001,

You have given me an idea, for instance I will increase the area of the green, add some blues and then maybe outline it in silver..... wait and see...

Quote: "blue and green should never be seen without something - in between"

Harrier.



Retreat[![! ---- I'm too badly messed up now[![!

Post Fri Sep 12, 2003 10:03 am

no i think it looks good just like that mabey purple insted of green but thats my oppinion

FL rising darkness...Fate Does Iron Wedges Drive And Clouds Its Self In Between My Best Acheivements

Post Sat Sep 13, 2003 3:22 am

here's the top and bottom view of the ship with my texture.


Working hard to earn... but too lazy to do something...

Edited by - firebase on 13-09-2003 04:33:18

Post Sat Sep 13, 2003 3:54 am

Cool ship

Only suggestions I would offer for the texture are to have more contrast with the seams in the panels and a less random appearance of the panels themselves. Personally I get my inspiration from present day aircraft and their panels are seldomly, if ever, so random in appearance.

Post Sat Sep 13, 2003 4:50 am

ok so here are some more samples...........

I heve not changed the pattern layout as yet these are simply experiments to see how tex's look on the ship........

Version 2:


Version 3:


Version 4:



Harrier



Retreat[![! ---- I'm too badly messed up now[![!

Post Sat Sep 13, 2003 9:35 am

sorry victor, but i am poor in texturing.

Harrier is helping me with my texture as you can see
.

Harrier, i kinda like versio 3.0, if you can panel that you can use that. And lets use the plain dark green for the outline instead of that emerald to match the bluish color. Sorry about the color mix-ups.

Working hard to earn... but too lazy to do something...

Edited by - firebase on 13-09-2003 10:45:59

Post Sat Sep 13, 2003 2:05 pm

Firebase,

Here is the latest version, I did the best I could with the texture but each time you add a layer yo lose detail , and the 'shiny' tex's flare, but without testing in the game, I cant be sure......

I also increased the area of green and I hope I got the preferred version



or am I off the track..... is the original green trim as it should be or this way...

btw... I can add cockpit details later....

Harrier

Retreat[![! ---- I'm too badly messed up now[![!

Edited by - Harrier on 13-09-2003 15:07:26

Post Sat Sep 13, 2003 4:55 pm

Hey Firebase, don't be sorry

Harrier, have you tried making it without worrying about the gloss effect? The in-game environment mapping effects can make the ship look shinny. It basically reflects based on the luminance of the pixel, so black spots don't reflect while white looks almost mirror like. With that effect a simple blue-grey steel panel texture can look very shinny in the game, the trick when using multiple colors like you are here is to try to get the luminance values even (or at least close) on the whole ship otherwise it'll look like some parts are shinny while others aren't.

A picture is worth a thousand words, so here's two showing the effect compared to the actual skin on one of my older models...

In the game:


And a small piece of the actual skin texture:


Edited by - Victor on 13-09-2003 17:55:14

Post Sun Sep 14, 2003 12:06 am

Victor,

One of the things that has concerned me, is exactly what you are talking about. light colours 'flare' although if the texture has a fairly strong pattern, then the amount of flare is lessened. The "environment" you are in in the freelancer universe will also make a difference to the ships colours, for instance take a ship to say Dublin where the light has a reddish tint and the model reflects more red, however I try to keep the colours even(ish) so the luminance values are even. Panels can also be trimmed or edged with lighter colours to make the effects stand out.......

The only way to find out for sure is to try it in the game. once the final texture layout is decided then I will import it, try it, and adjust as required.

Harrier.

Retreat[![! ---- I'm too badly messed up now[![!

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