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Bretonian gunboat

The general place to discuss MOD''ing Freelancer!

Post Mon Sep 08, 2003 2:10 pm

Bretonian gunboat

i'm making a flyable bretonian gunboat which have succeeded in doing apart from hardpoints and weapons; i haven't a bloody clue how to map hardpoints and i don't have the time to make the gunboat turrets and cannons into buyable weapons sooo: either someone make a flyable bretonian gunboat or show me where i can one or: make a hardpoint tutorial and weapons. please. thnxs in advance.
___________________________________________________________________

I'm not a smuggler, i just sell alien artefacts and cardamine to the poor and needy!

Post Mon Sep 08, 2003 2:29 pm

To make the guns buyable is easiest to do!!
First:These are the entries in the weapon_goods.ini

[Good
nickname = br_gunboat_turret01
equipment = br_gunboat_turret01
category = equipment
price = 90
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db
combinable = false
ids_name = 263405
ids_info = 264405
shop_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat

[Good
nickname = br_gunboat_turret02
equipment = br_gunboat_turret02
category = equipment
price = 90
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db
combinable = false
ids_name = 263406
ids_info = 264406
shop_archetype = equipment\models\turret\br_turret04.cmp
material_library = equipment\models\br_turret.mat

[Good
nickname = br_gunboat_forward_gun01
equipment = br_gunboat_forward_gun01
category = equipment
price = 1430
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db
combinable = false
ids_name = 263407
ids_info = 264407
shop_archetype = equipment\models\turret\br_gunboat_gun01.cmp
material_library = equipment\models\br_turret.mat

[Good
nickname = br_gunboat_missile_turret01
equipment = br_gunboat_missile_turret01
category = equipment
price = 90
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db
combinable = false
ids_name = 263408
ids_info = 264408
shop_archetype = equipment\models\turret\br_turret04b.cmp
material_library = equipment\models\br_turret.mat

Here you see you already have packages, price etc done for you!! EVEN the ids is there (hence how you can see the weapons on gunboats when you scan, and get theinfo!!)
Now then, to buy the things - open your market_misc.ini
EXAMPLE - London in Bretonia, base is:
[BaseGood
base = Br01_01_base
Here you will the see weapons listed, so to add the gunboat weapons, you will need to put their nickname followed by some numbers:
MarketGood = br_gunboat_turret01, 0, -1, 10, 10, 0, 1
Do the same for all turrets (they will be filthy cheap!!)
A little bit about the numbers, first number, level to buy - hereit is 0
if you put it to 20, you would need to be level 20
second number - is the rep. -1 = maximum hostile
+1 is maximum friendly
0 = neutral
So you could buy these guns EVEN if they hated you (wouldlike to see you land though first!!lol)
the two 10's i don't really know, someone like wanderer will know, i just use other guns structures for selling (ie, copy a guns one to sell a gun, copy a torp to sell another torp, copy a missile entry to sellanother missile!!)
I also assume the last two numbers are like if it sells there or not (never fiddled here to find out............if it works, why change it!!) So youdon't need to change them either!
Just choose your bases (manhat is Li01_01_base) and make the entries! Once you have done that, you can copy and paste the five entries to any other base for quick and simple selling (will take 5mins ot have them selling at every base around!)
Hope that helps

Post Mon Sep 08, 2003 6:31 pm

Hey, chips! How come i never got much response when i needed help adding gunboats? I had to find out through trial and error.
And -0.9 is the max hostile and 0.9 is the max friendly. -1 or 1 is impossiable to get for some reason.

Post Mon Sep 08, 2003 6:59 pm

Sorry BlazeMe- I do remember when you asked actually!!! Oops!!
It was down to the fact that it was already in the file, and i wasn't going to steal Accushots thunder!!! ALso, i didnt have it modded into my files at that point in time, so i couldn't do the 'cut and paste' function!! Really sorry man, and i will take more time in future to help ya again!
Chips

TE-MAJ-Chips
TEMP MOD COMMANDER

Post Mon Sep 08, 2003 7:24 pm

Bretonia Gunboat is the worst possible option. It has only 6 turrets! Like a big drone. I put two torpedo launchers to BayDoors, at least.


Rheinland über alles!

Post Mon Sep 08, 2003 9:42 pm

why would u do that

Mess With the Best Die lIke the Rest

Post Tue Sep 09, 2003 12:12 pm

Because when you run on a battleship with six puny handlights you can't even scratch it. Two sunslayers are else...


Rheinland über alles!

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