Mon Sep 08, 2003 2:33 pm by Chips
Okay, did you select the 'open' option onto the directory containing your ids info?? Also, if it is a new dll you have added, then declare it in the freelancer.ini as well (otherwise mine screws up too).
So, if your making a mod in FLMM or somehting, select on open you mod folder
c:\Programs\Freelancer mod manager\mods\my mod
Then try, if still not working, in your mod folder, have an exe folder with freelancer.ini inside it, make sure you have declared your mod, like so:
[Resources
DLL = InfoCards.dll ; Contains all infocard text resources
DLL = MiscText.dll ; Contains other bulk text resource: rumor, offer, and mission text
DLL = NameResources.dll ; Contains names of things, primarily.
DLL = EquipResources.dll ;Contains names of equipment (in string table) and infocards for equipment (in HTML resources)
DLL = OfferBribeResources.dll ; Contains random mission offers and bribes
DLL = MiscTextInfo2.dll ;Contains MP UI elements as well as other misc. text
DLL = my_mod.dll ; This is your info if using a new dll for the mod names!!
Save that off and try - it should work. Other reasons, you are selecting a number that don't exist!
Hope that helps
Chips