Sun Sep 07, 2003 9:08 am by LordFjord
I just wanted to start the same topic as i bumped into it...
I have also the same problems, Battleships start spinning when rammed by a strflyer. they should stand like a wall in these cases.
wanderer, i tried ur settings, it comes to a halt very fast after spinning, but how can i prevent that it even starts?
simply adding a few 000-s to everything didn't help.
also a weird thing is that this doesn't happen to NPC battleships, like in the SP campaign.
...time passes...note to self: don't post and mod at the same time...
ok, here are the settings for a battleship that stands like a wall when rammed:
mass = 100000.000000
steering_torque = 20000000000, 20000000000, 20000000000
angular_drag = 640000000000, 640000000000, 640000000000
rotation_inertia = 1600000000, 3200000000, 3200000000
nudge_force = 3000000.000000
strafe_force = 3000000
wanderer, i used urs as a template and modified only steering_torque and angular_drag.
the "low" rotation inertia prevents it from spinning, so u won't notice it.
tnx for the hlp guys!