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Mod crashes at Ship Dealer

The general place to discuss MOD''ing Freelancer!

Post Sat Sep 06, 2003 7:11 pm

Mod crashes at Ship Dealer

I've made a small mod, that simply replaces a ship at Manhatten with a new ship (I named it the Celestial Hammer) which is basically an improved Titan.

Click here << is the mod.

Now, after tinkering with things trying to get it to work, I finally got into the ship dealer, and I saw my ship! I could buy it and everything. I was really excited, so I quit FL, closed down the extra windows I had open (folders and files) and started FL again, only to my dismay, to crash at the ship dealer again. I have not had another success since. All I ask from you are the following:

A ) Can you run this mod? Can you see/buy the ship at the Dealer?

B ) Can you see any problems in my script.xml? or know what I might be doing wrong?

Also, Click here is needed because I added the name of the ship in there, just back up your old .dll and put this one in. And I'm using Mod Manager 1.2.

Help please!

Edited by - lukstr on 06-09-2003 20:33:20

Post Sat Sep 06, 2003 9:27 pm

Arg,its all in continuous text so i aint reading throuhg that lot!! Try making it into the format of the text in the ini instead of that jumble (can't see where something ends and another starts!!!)

Post Sat Sep 06, 2003 11:03 pm

right click > edit, you'll find it's easy to read that way.

Post Sat Sep 06, 2003 11:04 pm

Oh you have to right click> save target as if you want to edit it.

Post Sun Sep 14, 2003 4:49 pm

a couple of things can cause that.....bad code for one.....make sure all the call-outs for hardpoints in the shiparc and market_ships.ini match those in the .cmp file. This can cause really screwy problems. If this is a cloned ship (a modified version of an existing ship) change the origional .cmp file to add all the new hardpoints for the new ship and use this .cmp for the origional and the new ship.(do NOT move any of the origional hardpoints....only the new ship will use the new hardpoints as called out in the shiparc.ini) The last one is a conflicting saved game......if you changed something after the last time you loaded that saved game....it could cause problems.....try loading an older saved game (before you made the change)....if this works, delete the conflicting saved games and carry on from there. GOOD HUNTING

Post Sun Sep 14, 2003 5:39 pm

Um - 1 week old, and he contacted me - sent me the mod, and we fixed it for him
His coding was fine, just a little bug he had in there....

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