Odd occurance with ship editing...
Hey there. I am a newbie and I thought this might be a dumb question, but I figured that the only dumb question is the unasked one, so I'll just go ahead. I did search the forum before-hand, but didn't find any similar topics that might have helped me.
I'm attempting to make a new ship, based on the Dagger. I'm using the Dagger model, but just adding some new hardpoints. I just added them with UTF Edit. I thought I had succeeded, but then odd things started happening.
After thinking I had succeeded, I was flying around with my new ship, and everything was working great. Then I landed, and after I lauched again, the new hardpointed I added were gone. I could see them on my ship while I was docked or landed, but they weren't there while I was in space. The hardpoints had reverted back to standard Dagger hardpoints. I hadn't exited and restarted the game or anything, I just landed and relauched. I tried restarting the game, and deactivating then reactivating the mod, but neither worked.
My new ship was supposed to be using a new CMP file I made, called "arundor.cmp", but it instead seemed to have started using the standard Dagger CMP file, "bw_fighter.cmp". I don't know why. I immediatly checked the shiparch.ini file, but my new ship was still properly set to use the arundor.cmp file. And yes, I did check to make sure my custom CMP file hadn't been overwitten with a dagger CMP file. It hadn't been.
I started experimenting, and tried the following:
1. Temporarily renaming the bw_fighter.cmp file. I figured that if the game had in fact started using the old file, something would happen if it couldn't find it. Sure enough, when I started the game again, my custom ship was restored to proper form. However, I didn't want to leave things the way there were, since the proper Dagger CMP file was now incorrectly named. I changed the bw_fighter.cmp file back to its normal name. When I did, my custom ship reverted back to using that CMP file instead of my custom one.
2. I tried using various different file names and locations for my custom CMP file. Nothing worked.
3. I renamed my own custom CMP file to "bw_fighter.cmp", and replaced the original version with my version. This successfully restored my custom ship to proper condition. However, this solution would have altered every Dagger in the game, so I kept searching for another answer.
4. Altering my custom ship to use other CMP files, like the Eagle, Titan, and Sabre. Each time, the ship was properly changed to reflect the new CMP file. However, as soon as I changed it back to use my custom CMP file, it started the use the Dagger CMP file instead.
5. Reinstalling Freelancer. No effect.
6. Uninstalling then installing Freelancer again. No effect.
7. Installing the 1.1 patch. Even thought the patch is said to only affect multiplayer, and I use single player, I thought it was worth a shot anyway. But still. no luck.
I'm at a loss as to what to try next. What really puzzles me is that the custom ship worked properly for a short time, then suddenly stopped working. If anyone could offer help, I'd really appreciate it.
I'm attempting to make a new ship, based on the Dagger. I'm using the Dagger model, but just adding some new hardpoints. I just added them with UTF Edit. I thought I had succeeded, but then odd things started happening.
After thinking I had succeeded, I was flying around with my new ship, and everything was working great. Then I landed, and after I lauched again, the new hardpointed I added were gone. I could see them on my ship while I was docked or landed, but they weren't there while I was in space. The hardpoints had reverted back to standard Dagger hardpoints. I hadn't exited and restarted the game or anything, I just landed and relauched. I tried restarting the game, and deactivating then reactivating the mod, but neither worked.
My new ship was supposed to be using a new CMP file I made, called "arundor.cmp", but it instead seemed to have started using the standard Dagger CMP file, "bw_fighter.cmp". I don't know why. I immediatly checked the shiparch.ini file, but my new ship was still properly set to use the arundor.cmp file. And yes, I did check to make sure my custom CMP file hadn't been overwitten with a dagger CMP file. It hadn't been.
I started experimenting, and tried the following:
1. Temporarily renaming the bw_fighter.cmp file. I figured that if the game had in fact started using the old file, something would happen if it couldn't find it. Sure enough, when I started the game again, my custom ship was restored to proper form. However, I didn't want to leave things the way there were, since the proper Dagger CMP file was now incorrectly named. I changed the bw_fighter.cmp file back to its normal name. When I did, my custom ship reverted back to using that CMP file instead of my custom one.
2. I tried using various different file names and locations for my custom CMP file. Nothing worked.
3. I renamed my own custom CMP file to "bw_fighter.cmp", and replaced the original version with my version. This successfully restored my custom ship to proper condition. However, this solution would have altered every Dagger in the game, so I kept searching for another answer.
4. Altering my custom ship to use other CMP files, like the Eagle, Titan, and Sabre. Each time, the ship was properly changed to reflect the new CMP file. However, as soon as I changed it back to use my custom CMP file, it started the use the Dagger CMP file instead.
5. Reinstalling Freelancer. No effect.
6. Uninstalling then installing Freelancer again. No effect.
7. Installing the 1.1 patch. Even thought the patch is said to only affect multiplayer, and I use single player, I thought it was worth a shot anyway. But still. no luck.
I'm at a loss as to what to try next. What really puzzles me is that the custom ship worked properly for a short time, then suddenly stopped working. If anyone could offer help, I'd really appreciate it.