Wed Aug 27, 2003 11:19 am by Reven
There are tons of models that aren't used in the game but are installed. Grab my Milkshape 3db/cmp importer to look at them Go to data/equipment/models/hardware - radar jammers, stealth armour, engine supercoolers... cool stuff. Look at the names of some of the wepon models - auto-shotgun, mass drivers. Consider also the configurability of the engines and power plants, and you have an enourmous amount of ship variability that was removed from the game.
Remember, they intended this originally to be a MMOLRPG - the intention was you could move around and interact with people on stations and planets. The carts that pull up to your ship in the docking bay... they have real models on it of actual ship parts. When you ordered parts, the carts were to bring them and people were to really install them on the ship. I hadn't been aware of the driving around, but it wouldn't surprise me and actually makes sense in light of what I've seen. Some of the cityscape models are little more than "front ends" - like hollywood western town sets. Nothing but what you see from the perspective of the landing pad. But others are full (and rather large) cities, modelled in incredible detail from every angle. It would make sense that if they originally intended you to drive around, they would model detailed cities - and stop doing that once they decided to have no driving around any more.
Ousting Chris Roberts was the cruelest thing that Microsoft ever did to the gaming community. Freelancer is nice eye candy now - but the sheer potential of what it could have been is almost to cry over.
They have also been very poor to the modding community. Microsof has been extremely supportive of modders for their publication of GPG's Dungeon Siege. A whole modding tool-kit, a developer's version of the game engine where you can debug scripts and maps, the whole nine yards. Where with Freelancer, it looks like they actively tried to discourage modding. Their model format makes very little sense. The use of a custom CRC generator and then using CRC "hashes" in ini files also looks like it is intended to discourage modding. As is moving ship names and infocards into the dll. My guess is that they wanted to avoid the bad press it would be once modders started poking around and seeing just how much was obviously ripped out of it.
They were almost done building a Ferarri, and then because Microsoft grew impatient, they were forced to rip out the motor and put in one from a volkswagen. Still nice to look at... just don't try and floor it.