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cool effects...any idea to "reactivate" ''em?

The general place to discuss MOD''ing Freelancer!

Post Mon Sep 01, 2003 8:35 pm

Just a question, how did you get those Effects working?? (With the Neotron Star)

I'm your Helping Hand

Kendo_THM
X-Lancer Project Leader
TNG Public Liason

Post Tue Sep 02, 2003 3:51 am

god i hate microsoft for killing this game.

Post Tue Sep 02, 2003 1:16 pm

didn't get 'em working...screenshot form an very early version inthe TLR screenshots gallery...

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"Just for a good shot - for what else?"

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Post Tue Sep 02, 2003 3:06 pm

No, that Atombomb guy said he made it work!!

I'm your Helping Hand

Kendo_THM
X-Lancer Project Leader
TNG Public Liason

Post Tue Sep 02, 2003 4:58 pm


Hi!

I found this in the Effects.ini

vis_effect = gf_neutronstar

I have tested it, and it looks a bit like the first Screen. Maybe theres more effects on the neutronstar, than only one.
I check out more.

Sorry for my bad English.
Aleks





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"Just for a good shot - for what else?"

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Edited by - blaXXer on 02-09-2003 17:58:18

Post Sat Sep 06, 2003 7:31 pm

Ditto with Siddious... How could they do this?!! I know the only thing that frikin' corporation cares about is even more money, and doesn't feel the tiniest bit of loyalty to its fan base, but I would think that it would sell better finished anyway. Here's to hoping Microsoft will be blown away by a Typhoon and Digital Anvil will get bought by a decent company.

The Monkeys are coming. Beware!

Post Sat Sep 06, 2003 7:58 pm


VIVA LA REVOLUTION!!!!!

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"Just for a good shot - for what else?"

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blaXXer.de

Post Sat Sep 06, 2003 9:23 pm

Hmm - i posted this in the wrong thread about a week ago, oh well, here is whatyou are looking for methinks


[AttachedFX
nickname = outer_sanctum_shield
particles = outer_sanctum_shield

[AttachedFX
nickname = outer_sanctum_shieldgen
particles = outer_sanctum_shieldgen

[AttachedFX
nickname = planet_storm_5000
particles = planetstorm

[AttachedFX
nickname = fx_dyson_city_beam
particles = dyson_city_beam

[AttachedFX
nickname = fx_dyson_city_mainbeam
particles = dyson_city_mainbeam

[AttachedFX
nickname = neutron_star
particles = gf_neutronstar

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