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cool effects...any idea to "reactivate" ''em?
The general place to discuss MOD''ing Freelancer!
38 posts
• Page 3 of 3 • 1, 2, 3
Hi!
I found this in the Effects.ini
vis_effect = gf_neutronstar
I have tested it, and it looks a bit like the first Screen. Maybe theres more effects on the neutronstar, than only one.
I check out more.
Sorry for my bad English.
Aleks
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"Just for a good shot - for what else?"
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Edited by - blaXXer on 02-09-2003 17:58:18
Ditto with Siddious... How could they do this?!! I know the only thing that frikin' corporation cares about is even more money, and doesn't feel the tiniest bit of loyalty to its fan base, but I would think that it would sell better finished anyway. Here's to hoping Microsoft will be blown away by a Typhoon and Digital Anvil will get bought by a decent company.
The Monkeys are coming. Beware!
The Monkeys are coming. Beware!
VIVA LA REVOLUTION!!!!!
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"Just for a good shot - for what else?"
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blaXXer.de
Hmm - i posted this in the wrong thread about a week ago, oh well, here is whatyou are looking for methinks
[AttachedFX
nickname = outer_sanctum_shield
particles = outer_sanctum_shield
[AttachedFX
nickname = outer_sanctum_shieldgen
particles = outer_sanctum_shieldgen
[AttachedFX
nickname = planet_storm_5000
particles = planetstorm
[AttachedFX
nickname = fx_dyson_city_beam
particles = dyson_city_beam
[AttachedFX
nickname = fx_dyson_city_mainbeam
particles = dyson_city_mainbeam
[AttachedFX
nickname = neutron_star
particles = gf_neutronstar
[AttachedFX
nickname = outer_sanctum_shield
particles = outer_sanctum_shield
[AttachedFX
nickname = outer_sanctum_shieldgen
particles = outer_sanctum_shieldgen
[AttachedFX
nickname = planet_storm_5000
particles = planetstorm
[AttachedFX
nickname = fx_dyson_city_beam
particles = dyson_city_beam
[AttachedFX
nickname = fx_dyson_city_mainbeam
particles = dyson_city_mainbeam
[AttachedFX
nickname = neutron_star
particles = gf_neutronstar
38 posts
• Page 3 of 3 • 1, 2, 3
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