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Citadel station beta pics
The general place to discuss MOD''ing Freelancer!
26 posts
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Yes its ok with me. You wouldn't want the beta anyway. It doesn't have its seperate rooms for each section and the light hardpoints are a little skewed. Nothing a little cleaning up won't fix anyway.
But the weapons work fine. Angering the Citadel is like flying a lone allied bomber over a heavily fortified German held city during WWII. You get weapons firing from all over the place. Missile swarms, torpedo barrages, plasma cannons and point defense weapons from all over the station will be doing their best to bring you down forever.
The only thing that stands a chance is not some super heavy levathian but rather, the high agility Ghost that wouldn't survive its first missile barrage if it hit
But the weapons work fine. Angering the Citadel is like flying a lone allied bomber over a heavily fortified German held city during WWII. You get weapons firing from all over the place. Missile swarms, torpedo barrages, plasma cannons and point defense weapons from all over the station will be doing their best to bring you down forever.
The only thing that stands a chance is not some super heavy levathian but rather, the high agility Ghost that wouldn't survive its first missile barrage if it hit
im currently trying to get stations of my own into a mod im makeing, can u guys help?
i have the model in milkshape, have not added hardpoints as i dont know whats required or how they ment to b made.
once thats completed how i add it to ini files so it exists as a station thats dockable??
please get back to me asap, maybe lend me your current base code so i can see how u have done it ?
email: [email protected]
ra5or
i have the model in milkshape, have not added hardpoints as i dont know whats required or how they ment to b made.
once thats completed how i add it to ini files so it exists as a station thats dockable??
please get back to me asap, maybe lend me your current base code so i can see how u have done it ?
email: [email protected]
ra5or
26 posts
• Page 2 of 2 • 1, 2
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