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train

The general place to discuss MOD''ing Freelancer!

Post Wed Aug 20, 2003 6:29 pm

train

hi. i'd like to know if its possible to edit the freighter trains you see around carrying 99999999 cargo etc etc... just liked the thought of flying one full of diamonds or niobium..sweet anyways if anyone knows if its possible reply thanks

Post Wed Aug 20, 2003 7:37 pm

u have to make a cocpit for it. or copy 1 and rename it. all i know.........

sticks and stones may break my bones but whips and chains excite me!

Post Wed Aug 20, 2003 7:42 pm

i just use flmm, i was inexperienced when i did, it messed up my game so the only way i clould play it was to keep it activated. i just replaced it at manhatten with another ship.

it is very hard to fly, u might as well get a battle ship.

or just raise the cargo of another ship

sticks and stones may break my bones but whips and chains excite me!

Post Wed Aug 20, 2003 9:43 pm

Put this into your shiparch.ini
[Ship
ids_name = 237056
ids_info = 66610
nickname = my_ltrain_ship
LODranges = 0, 300, 450, 750, 950, 4500
msg_id_prefix = gcs_refer_shiparch_ctransport
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\utility\freight_train\freight_trainx3.3db
material_library = ships\utility\utility_misc.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 1000.000000
hold_size = 1000000
cockpit = cockpits\liberty\my_ltrain.ini
explosion_arch = explosion_cap_ship1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
hp_type = hp_turret, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_cargo_pod, HpCargo01, HpCargo02, HpCargo03, HpCargo04, HpCargo05, HpCargo06
steering_torque = 190000.000000, 190000.000000, 90000.000000
angular_drag = 900000.000000, 900000.000000, 900000.000000
rotation_inertia = 600000.000000, 600000.000000, 600000.000000
nudge_force = 150000.000000
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpCargo01
HP_bay_external = HpCargo02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
nanobots_limit = 100
shield_limit = 100
fuse = train_transport_death_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 2625
fuse = intermed_damage_train02, 0.000000, 1313
hit_pts = 10500
max_bank_angle = 15
camera_offset = 50, 270
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
shield_link = l_freighter_shield01, HpMount, HpEngine01
hp_type = hp_freighter_shield_special_10, HpEngine01
hp_type = hp_freighter_shield_special_9, HpEngine01
hp_type = hp_freighter_shield_special_8, HpEngine01
hp_type = hp_freighter_shield_special_7, HpEngine01
hp_type = hp_freighter_shield_special_6, HpEngine01
hp_type = hp_freighter_shield_special_5, HpEngine01
hp_type = hp_freighter_shield_special_4, HpEngine01
hp_type = hp_freighter_shield_special_3, HpEngine01
hp_type = hp_freighter_shield_special_2, HpEngine01
hp_type = hp_freighter_shield_special_1, HpEngine01


Then put this into your goods.ini
[Good
nickname = my_ltrain
category = shiphull
ship = my_ltrain_ship
price = 1
ids_name = 237056
item_icon = Equipment\models\commodities\nn_icons\bw_freighter.3db

and this

[Good
nickname = my_ltrain_package
category = ship
hull = my_ltrain
addon = ge_s_scanner_02
addon = infinite_power
addon = ge_s_tractor_01
addon = ge_t_engine_01
addon = sfx_rumble_ut_large
addon = SlowMediumWhite, HpRunningLight01
addon = SlowMediumWhite, HpRunningLight02
addon = SlowMediumWhite, HpRunningLight03
addon = SlowMediumWhite, HpRunningLight04
addon = SlowMediumWhite, HpRunningLight05
addon = SlowMediumWhite, HpRunningLight06
addon = SlowMediumWhite, HpRunningLight07
addon = SlowMediumWhite, HpRunningLight08
addon = SlowMediumWhite, HpRunningLight09
addon = SlowMediumWhite, HpRunningLight10
addon = SlowMediumWhite, HpRunningLight11
addon = SlowMediumWhite, HpRunningLight12
addon = SlowMediumWhite, HpRunningLight13
addon = SlowMediumWhite, HpRunningLight14
addon = SlowMediumWhite, HpRunningLight15
addon = SlowMediumWhite, HpRunningLight16
addon = SlowMediumWhite, HpRunningLight17
addon = SlowMediumWhite, HpRunningLight18
addon = SlowMediumWhite, HpRunningLight19
addon = DockingLightRed, HpDockLight01
addon = DockingLightRed, HpDockLight02
addon = DockingLightRed, HpDockLight03
addon = co_train_turret01_mark03, HpTurret01
addon = co_train_turret01_mark03, HpTurret02
addon = co_train_turret01_mark02, HpTurret03
addon = co_train_turret01_mark02, HpTurret04
addon = co_train_turret01_mark01, HpTurret05
addon = co_train_turret01_mark01, HpTurret06

Now choose where you want to buy it and add this line
under one of the bases.
marketgood = my_ltrain_package, 0, -1, 1, 1, 0, 1, 1
If you see three with the same numbers as this for a planet like manhatten, berlin etc - then change one of there numbers to the following
1, -1, 0, 0, 1, 1, 1 (means that it won't be sold there instead...lol)
Now you need to create a ini file called
my_ltrain.ini
and put it in the
data\cockpits\liberty folder!
Then enter the following into it.
[Cockpit
mesh = cockpits\liberty\models\li_elite_cockpit.cmp
int_brightness = 0.500000
head_turn = 30, 10


[CockpitCamera

[TurretCamera
tether = 0.000000, 40, 350
yaw_rotate_speed = 2.000000
pitch_rotate_speed = 1.500000
accel_speed = 5


save and enjoy.
chips
p.s - this mod was made from instruction by either accushot, prototype or from subxero - i can't remember - but someone else told me how to do it!!

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