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U.S.S Voyager in creation but im having probs

The general place to discuss MOD''ing Freelancer!

Post Tue Aug 19, 2003 6:27 am

U.S.S Voyager in creation but im having probs

i have almost completely completed the starship voyager for FL, but the textures are not working correctly. I found that even though correct coordinates in Milkshape, the textures in the actual game are not in correct placement, three textures are perfect in game, while the other three are completely misplaced...

If n e one can help with this, or provide suggestions on what to do please respond.

Post Tue Aug 19, 2003 7:03 am

If you are using .tga files for textures you need to flip the .tga {around the horizontal axis) before importing into your .cmp/.mat file.

For this reason a texture symmetrical on the horizontal axis will appear fine, this is possibly why one texture is wprking but not the others.

If you convert your .tga's to .dds' then you wont have to flip them however you will have to correctly declare them as .dds in the .cmp/.mat.

Post Tue Aug 19, 2003 4:17 pm

I have flipped on of them over but it showed no improvement. The are just all shifted off to the side, and not where my original coordinates were placed. That is why i am confused, because i did these textures not differently than n e of my other ones.

Post Tue Aug 19, 2003 5:50 pm

Strange. I've never had that happen. If you're still stuck mail me the model+textures and i'll take a look.

Post Tue Aug 19, 2003 7:35 pm

There already is a Voyager for FL. Just thought I would let you know.

Post Tue Aug 19, 2003 9:27 pm

I figured that, but i thought i would try to make it since my mod will have a hidden star trek galaxy, so i thought i would start with Voyager

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