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A NEW SHIP!!! Currently Under Construction

The general place to discuss MOD''ing Freelancer!

Post Sat Aug 16, 2003 5:38 am

Thanks for appreciating the ship. I will do everything to put it into work. I will not put any collision groups for it cause it is small. I will post it when it is done. Many thanks from you all.

God I luv ya all!!!

Working hard to earn... but too lazy to do something...

Post Sat Aug 16, 2003 5:46 am

Almost forgot the it will not be in flmm format cuz this ship is intended for modders. it will be cut and paste fo this one too as much like as what i did to slipstream.

Working hard to earn... but too lazy to do something...

Post Sun Aug 17, 2003 5:00 am

SWEET! the only thing is the cockpit. the bland old grey isn't the best thing. if its transparent with a pilot, however, then it will be good. also, you should consider adding cockpit frames to it.

Post Sun Aug 17, 2003 4:01 pm

Welcome back Wassup. There's been quite a bit going on since you've been gone. Also, Glock would like to use your Longsword. Apparently he's working on a large mod. He's given you credit already so you don't have to worry about that. By the way, i've got some new ships and a mega-station freshly off the works. Email me for the details.

Post Mon Aug 18, 2003 5:47 am

Wanderer I have sent you the files for that Black Canopy Look and the Corrected CMP Files. Please reply to me if you have received it.

Post Mon Aug 18, 2003 6:46 am

tell glock to go right ahead. also, if they ask you, and you trust the person, you can say yes for me wanderer, as you're co-maker. so yeah, tell glock its fine by me.

Post Mon Aug 18, 2003 8:09 am

Yeah i recieved it. Thanks. It'll come in handy

Post Mon Aug 18, 2003 8:57 pm

Well GAG, I assume you've already seen the Slipstream. Yea, this guy has got skill, I say new textures....or very heavily modified originals to get ya started. and Definitly a hollowed out cockpit with the pilot inside. It's looks awesome as it is.....but it is unfinished....unrefined. IF ONLY I HAD SOME MODELING SKILLS! But.....I am completely modelling defincient.

Post Tue Aug 19, 2003 1:18 am

What would you like to change about it? The ghost looks complete to me? I was involved in the conversion after all. Darker textures too.

Post Tue Aug 19, 2003 2:33 am

cpt: just try and make 3d models over and over again, or make one, then go back the next day and add some details, redo boxy parts, and the like. that's the best way to not only improve, but make your model improve at the same time.

Post Tue Aug 19, 2003 2:54 am

well captain the model itself is finished. i'm not going to publish this 'cuz Wanderer and Glock will include it in their MOD. Actually i am making a simple SP mod by myself that is for myself only. the MOD changes the default ships of king and juni and the Player's Starting Ship <no more starflier, except for the equipment scene>. I'm still refining this mod. If you are interested an want to feel the ghost's elusive power's first hand. contact me in this email:

[email protected]

take note use slipstream as your subject line.

Thank's for admiring my work.

Working hard to earn... but too lazy to do something...

Post Tue Aug 19, 2003 5:50 am

The primary power of the Ghost is its ability to avoid enemy fire. Believe me. I've dodged missile volleys from the Citadel with a +8 turning ratio with it. Unfortunately, it got me in the end about 2 minutes later. Very impressive for a fighter with only 1000 hitpoints when a Levathian with 8,000,000 hitpoints was shredded in seconds.

Post Tue Aug 19, 2003 6:00 am

@firebase

very nice model, I like the dark textures.

@wanderer



Levathian with 8,000,000 hitpoints was shredded in seconds.


lol, is there a way to go against Citadel. What do you think would be the chances for DarkWold Ultimate Ship?


Leonhart
General of a clan
Leader of UltraLeon Works

Post Tue Aug 19, 2003 9:12 am

From what i've seen, i'd say maybe you'll last about 5 seconds longer. Only an armada of capital ships would have a chance of getting past the shields and doing some damage. I predict a 10% success rate with at least 95% casualties in the first minute. That drops down to 1% success rate in the next minute with 99.99% predicted casualties. Its siege cannons have an explosive radius of 1.5 - 2km with an effective range of 30km and there are 8 of them with a 360 degree coverage area. This doesn't include its generous long range torpedo turrets which can reach up to 10km. It can fire volleys of up to over 40 torpedos from a single docking station alone. More than enough firepower to put the hurt on unshielded targets and its defense cannons are more than capable of pounding your shields into submission.

Edited by - Wanderer on 20-08-2003 06:04:24

Post Wed Aug 20, 2003 2:29 am

Wanderer is there a chance that the citadel is now included in the MOD

Working hard to earn... but too lazy to do something...

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