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ships are invisible

The general place to discuss MOD''ing Freelancer!

Post Mon Aug 11, 2003 7:30 am

ships are invisible

this question has probably been answered before but i can't find any info on how to fix my problem.

i have made many ships, exported and put in the game blah blah but some of the ships are invisible, the skins are not working or something?

it is probably a simple thing to fix so can anyone tell me what i am doing wrong?

I have made sure that the mat files are done right, and the cmp exporter works right on the other ships, i am using milkshape 1.6.6 and photoshop 7 to make the tga files 24bit

Post Mon Aug 11, 2003 8:53 am

tga must be square with dimensions a power of 2. Turn tga upside down before it goes into mat.

Post Mon Aug 11, 2003 9:18 am

I have a similar problem:

Simple question, hope it has a simple answer.

I've made a new model and have a new problem, I have exported the milkshape .cmp and the .mat file ok. The ship is visible in the game ok except when docking or leaving a base or planet. At these times it "disappears" momentarily, and you can't see it docking or leaving, nothing except docking lights and exhaust flare. at all other times the ship is visible. Ithought it may have something to do with the tga files so I converted them all to .dds format as it provides higher "distance detail". No difference same problem, I have tried everything I know without success.

It was suggested that I experiment with the hp mount as the model may not all be in view and also play around with lod values:

Well I have tried moving the mount further foward, further back to no avail, it is visible in the equipment dealer np, so I moved the model to Manhattan, it passes thru the docking ring and disappears, becoming visible for a brief moment, as it comes to rest on the landing platform, go to the equipment dealer, no problems....... so I copied a heavier fighter sur file over the top, same result - leave the equipment dealer go to the launch site - a collection of guns - no model - launch - briefly visible then as the ship turns to leave for the jumpgate a series of lights and engine flare - out through the jumpgate - invisible until the model "returns to control" , so, as the model is fairly complicated (has spikes), back to ms, remove all the "extra bits" reweld everything - check the .mat file nothing in there that shouldnt be there, export a "simple" cmp - same bl.... result - have spent along time on this model - not had the problem before - sure I have had a problem where the model is not 'substantial enough' relatively easy fix - simply add some cowling, or a grille extra detail etc., an problem fixed........ but this one has me stumped..... would happily pass on the appropriate files for you to look at...... and here am i thinking this is a really good model........ anyone know the fix?

I used the dagger as a base for the files and have copied the dagger files over mine and vise versa = dagger visible at all times, even went so far as to load up another saved files and with the modified dagger files still in place, go looking for enemies they are not visible either.

lod files...... whooo! not enough of whatever to know the answer.


Retreat[![! ---- I'm too badly messed up now[![!

Post Mon Aug 11, 2003 11:09 pm

Harrier: your problem has super easy to fix
Under your ship entry in shiparch you will see LODranges followed by some distance values. When your ship is out of LODrange 0, fl looks for your LOD1 model, which you don't have, but fl's packaged ships all have. Change these numbers to 0, 1001, 1002, and so on so it disappears at range 1001.

Post Tue Aug 12, 2003 2:26 am

Imagine

Thanx for the help, I changed the entry to: 0, 1001, 1002,1003 to take up the same number of values as previously which were 0,75,125,1000.

Problem fixed.

Thanx again,

Harrier

Retreat[![! ---- I'm too badly messed up now[![!

Post Tue Aug 19, 2003 7:30 am

well didn't get to reply earlier cause of blackout

but i have changed the LOD setting before and still nothing and the mat is done right, the tga if the same size as all the other ships i have made that i can see

i have even tried inverting the ship model (inside out) and still invisible i have tried all the stuff that has been sujested to other people on this forum

i have 2 ships that are invisible, i have made 5 so far and 3 i can see all ships have the same settings so if one shows up all should with those settings.

is there something else i could be missing, maybe the ship has to be made in a certain order or something, any ideas?

Post Tue Aug 19, 2003 7:43 am

oh ya my LODrange set at 0, 999999, 999999, 999999

also i had another problen with one ship, it crashed the game everytime i clicked on it. to fix the problem i removed some polygons and detail from the model design then it worked fine in the game so is there a max limit of polygons or some angles that the game doesn't allow?

main question i would like answered first if possible

Post Tue Aug 19, 2003 9:37 pm

if you can, please email me your milkshape model. It could also be a problem with bad geometry.

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