Sat Aug 02, 2003 2:32 pm by Chips
to change the thrustes - open up the st_equip.ini file.
The top four listed things are the thrusters
[Thruster <---closing square bracket here - whereever there is one bracket - there is another two to close it {thruster} but square instead....
nickname = ge_s_thruster_01 <--- thruster
nickname = ge_s_thruster_02 <-- deluxe
nickname = ge_s_thruster_03 <---heavy
nickname = ge_s_thruster_04 <---advanced
Scroll down to the one you want - then find.....
max_force = 72000 <--this is the amount of force provided by the thrusters
U wanna go faster- need more force
if max_force = 144000 you go approximately 320m/s under thrust
make it 300000 and you go about 600 or so,
IF you make it something like 50000000 (5 mil) you will go in excess of about 4000m/s - but to do this you will need to add the a line in the constants.ini in the data folder (need to do this to go over 990......)
at the bottom of the [PhySysConsts section add the line
ANOM_LIMITS_MAX_VELOCITY = 100000 <-- this value is the speed you can go up too - so if approx 2000, make it 2000! - mine is set this high so i can fiddle without having to worry too much is all....
Finally - the other problem is that you still get energy drainage - so to overcome that - back in the st_equip.ini change
power_usage = 165 (or whatever value it is)
to
power_usage = 0
Then save and reload your game - you are off - quick style!
Enjoy!
Chips
p.s - mind the asteroids!
I just cut and pasted this from my reply to someone else in accushots thread... check in more detail in future. Make sure you have the right thruster as well, and don't forget to do 'save as' and type in the file name, cos when editing the ini files, it creates a txt version.....the game doesn't read the txt version, so save as st_equip.ini again...also check your spelling to make sure...after that - you reload FL for it to take effect, or do you have more than one version installed(therefore get the right one)
Also - if you turned on another mod and it replaced the file, then you might have 'deactivated' your mod....after that *looks at ceiling*.... dispare!