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Use Multiple Shield Generators?
The general place to discuss MOD''ing Freelancer!
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i'm sorry if this has been already addressed, but i couldn't find any satisfactory answers searching in the forums. is it possible to use two or more shield generators simultaniously on a ship. i've been able to actually mount two shield gens on one of my ships and correctly (i think) add all the right info to all the config files, but the second shield gen doesn't do anything other than occupy its slot. the first gen always works fine as expected, but i can't get the second one to work, even if i remove the gen from the first slot. i thought i'd be interesting to maybe have two shield gens of different types (maybe eventually set it up so you can toggle them in flight as you do with the weapons). any ideas on this one? again, if this has already been covered.. sorry. could you then help me find the posting? i've searched the forums for a good hour or so.
I take it that you modded the CMP file for the extra hardpoint, and then added the line into the shiparch.ini for the right ship, at which point, i think that the shields share the amount of energy...okay....that makes no sense, i mean that they combine (add) their hitpoints together. but yours isn't working full stop? hmm.
paste what you did here...people will have a look...lol
paste what you did here...people will have a look...lol
If you have 4 hardpoints for shields, you need something like this in the shiparch:
shield_link = l_freighter_shield01, HpMount, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_6, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_5, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_4, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_3, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_2, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_1, HpShield01, HpShield02, HpShield03, HpShield04
shield_link = l_freighter_shield01, HpMount, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_9, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_8, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_7, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_6, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_5, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_4, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_3, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_2, HpShield01, HpShield02, HpShield03, HpShield04
hp_type = hp_freighter_shield_special_1, HpShield01, HpShield02, HpShield03, HpShield04
thanks... i did define the shield hardpoints in shiparch.ini, but i don't think included a shield_link line. i'll try that. when you use multiple shields, do they just combine their hitpoints, or does each shield retain its own properties (not just hit points, but type.. positron for example)? i want the benefits of two different shield types, not just higher hitpoints... i could edit a shield for that. i'm at work no, but i'll try this later. thanks for the help.
well see the thing is u can have two sheilds on your ship, but whatever the first hadpoint in is the one that shield is going to work. Now if you want you second sheild to contribute to you total shield capacity of both, in st_equip you need to chnag the line that says combinable = false to combinable = true, now i also think regen is combined too, keep asking questions if you got them
Mess With the Best Die lIke the Rest
Mess With the Best Die lIke the Rest
Not sure if you need to make it combinable. I believe the damage is distributed evenly across the shields. For instance you have 4 10,000 point shields and you recieve 1000 damage. Each shield only takes 250 damage. I may be wrong about this but i don't think so. Single shielding is definetely worse than dual shielding of the same type even without combinable properties.
no i checked cause i had to adv brigs and i was still dying the same when i was testing with sumone, and when i combined them it took him longer to kill me, u need them to be combinable, the damage will then be distributed venly asmong sheilds or over the total capacity either way, same thing.
Mess With the Best Die lIke the Rest
Mess With the Best Die lIke the Rest
Talk about dusting off cobwebs! Old thread and your responce doesn't match topic.
Michael "Finalday"
In Memory Of WLB
Michael "Finalday"
In Memory Of WLB
16 posts
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