Custom Weapons - Fix, Rev and Pris nodes
Does anyone know anything about any of the nodes under Cmpnd in a weapons .cmp file? I have searched here and in tutorials but there doesnt seem to be anything about them.
To be honest its mainly the 'Pris' node i am stumped with. The Rev and FIx nodes appear very similar, both specify a parent object (for weapons the guns base) and a child object (the turret/barrel part of the gun). There are barely a few hundred bytes apart from that. The only part i understand is the x, y, z coordinates for the location of the child object. However thats the only bit i have ever needed to change so far so i havnt investigated the rest of it.
I am fairly certain the axis that a guns turret/barrel rotates on is somewhere in the Rev or Pris nodes. Apart from the x, y, z location of the turret relative to the base there is nothing in the Rev node which looks big enough to be an axis location (i am assuming the axis will be a minimum of a y and a z coordinate, if not and x, y and z therefore a minimum of 8 bytes, max of 12). This leads me to believe it is in the Pris node but i am having no luck finding it there.
If anyone has any info on the format/content of these nodes that would be great.
To be honest its mainly the 'Pris' node i am stumped with. The Rev and FIx nodes appear very similar, both specify a parent object (for weapons the guns base) and a child object (the turret/barrel part of the gun). There are barely a few hundred bytes apart from that. The only part i understand is the x, y, z coordinates for the location of the child object. However thats the only bit i have ever needed to change so far so i havnt investigated the rest of it.
I am fairly certain the axis that a guns turret/barrel rotates on is somewhere in the Rev or Pris nodes. Apart from the x, y, z location of the turret relative to the base there is nothing in the Rev node which looks big enough to be an axis location (i am assuming the axis will be a minimum of a y and a z coordinate, if not and x, y and z therefore a minimum of 8 bytes, max of 12). This leads me to believe it is in the Pris node but i am having no luck finding it there.
If anyone has any info on the format/content of these nodes that would be great.