I had the same idea last night
. While scrolling through the weapon_equip.ini i mentioned that some turrets have a command line called "AI_range = 999".
In addition, there is this file called "pilots_population.ini" (DATA/MISSIONS/) which contains all the NPC maneuvers!
Here is a short example:
[EvadeDodgeBlock
nickname = evade_dodge_fighter_vert_easy
evade_dodge_style_weight = waggle, 1.000000
evade_dodge_cone_angle = 60
evade_dodge_interval_time = 3
evade_dodge_time = 6
evade_dodge_distance = 150
evade_activate_range = 250
evade_dodge_roll_angle = 0
evade_dodge_waggle_axis_cone_angle = 0
evade_dodge_slide_throttle = 0
evade_dodge_turn_throttle = 1
evade_dodge_corkscrew_turn_throttle = 0
evade_dodge_corkscrew_roll_throttle = 0
evade_dodge_corkscrew_roll_flip_direction = False
evade_dodge_interval_time_variance_percent = 0.800000
evade_dodge_cone_angle_variance_percent = 0.500000
evade_dodge_direction_weight = up, 0.500000
evade_dodge_direction_weight = down, 0.500000
I thought "Hey, if it is possible to assign the cloaking function to a weapon, why not assign a maneuver to it ?"
Unfortunately, im not really good in modding so i dont really know how to do this,
but pehaps someone else has an idea...
Edit:
When you look at the freelancer.exe with a hexeditor you can find commands like USER_START_MANEUVER and other things. Maybe that helps.
If this were a dictatorship, it'd be a heck of a lot easier, just so long as I'm the dictator. (George W. Bush, 18.December 2000)
Edited by - Nihilist on 16-07-2003 15:50:15