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Power for the Guns

The general place to discuss MOD''ing Freelancer!

Post Thu Jul 10, 2003 4:57 am

Power for the Guns

I have yet to see a mod or anyone refer to Power for the guns is this setting in constants.ini or somewhere else. The power for guns is depleted way to fast on most ships even the Titan if have 2 lvl 10 and 2 lvl 9 guns the power is gone in a matter of seconds, sure would like to change the setting if anyone could help.

Post Thu Jul 10, 2003 5:58 am

They are in the Ini's. But I don't quite know which one.

Look in fldir/data/equipment/




Post Thu Jul 10, 2003 10:54 am

I tried to post this reply earlier so if two show up I am deeply distressed...!

You could of course simply modify the power it takes to fire the guns in weapon_equip.ini under the "power_usage" part of the particular [gun file or you could increase the power output of the power supply for your particular ship in the misc_equip.ini. First you have to go to the "freelancer\data\ships\shiparch.ini" file and find the nickname for your ship, or look it up in the FreelancerMiscDataBAse.xls file available in the downloads section. Once you have that you look up that package in the "goods.ini" file (freelancer\data\equipment\goods.ini). About the 4th addon down is the power supply for that ship package. Then using that information go to the misc.equip.ini file and you will be able to search for that power supply. Here is one for the Eagle... ge_fighter6

[Power
nickname = ge_fighter6_power01
ids_name = 263709
ids_info = 264709
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 10400
charge_rate = 1040
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

You can see the capacity is 10400 and the chage rate is 1/10th that or 1040. Doubling these amounts will provide much better weapon power in a fight. I would comment out the present settings and add the other like so:

[Power
nickname = ge_fighter6_power01
ids_name = 263709
ids_info = 264709
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20800 ;was 10400
charge_rate = 2080 ;was 1040
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

You could also change the thrust capacity and charge rate but don't go wild... the game will get out of sync with you and may accelerate you into a planet when you try to dock! Simply doulbling will probably be enough.

JustSomeGuy.

Post Thu Jul 10, 2003 5:43 pm

This is exactly what I needed, thank you very much there are very few things i would change about the game but this is one of them.

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