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Need help with new Station

The general place to discuss MOD''ing Freelancer!

Post Mon Jul 07, 2003 10:52 am

Need help with new Station

I have managed to get an Arcadia Installation into FL - FS/FS2 players will remember this station type.

I have several problems with the Installation now that its in FL. The primary one is that it has no solid presence ie you can fly through it. I can not find any way to to resolve this, although I have found a setting in the Solararch.ini - shape_name = NAV_largestation. I have tried changing this but nothing seems to happen, and I can not find it in any other file. Anyone know where/what this is referring to as far as a destination reference is concerned - a file or ini section somewhere?

Another problem is getting the docking/launch paths to work properly for the player - the NPCs dock fine 95% of the time. But the player has a nightmare ride in and out.

The third problem is that the Installation disappears if the player gets too close, or looks away from the centre of the Installation. This might be my video card demonstrating just how crappy it is - Geforce 256, although I have not noticed it within the game before. Anyone else struck this behavour?

And of course it wouldn't be mine if it didn't have Weapon Hardpoint problems. But I can not fix these yet as I can not inspect it without it winking out, as per above.

Any help/suggestions would be appreciated.

Post Wed Jul 09, 2003 3:29 am

First off, check the LOD settings and set them to something like this:
LODranges = 0, 99999, 99999, 99999, 99999, 99999, 99999, 99999
After that the station shouldn't dissappear. Next, copy a sur file of a station which you think is big enough and rename it to the name of the station cmp file you used. You should be able to bang into something or another.

Post Wed Jul 09, 2003 4:26 am

Thanks. The LODs are already like this, I'll give the .sur a go.

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