ENCOUNTER HELP
I want to add the ships I made to patrol NY (Manhattan). Is this possible, and if it is please post link to tutorial or explain.
I already checked tutorial section but could not find much help. I tried to do some editing already but no success. When ever I launch game crashes.
Here is what I have done:
shipclass.ini
[ShipClass
nickname = darknes_patrol
member = class_darkfighter
npcships.ini
[NPCShipArch
nickname = darkfighter
loadout = darkfighter
level = d7
ship_archetype = darkfighter
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_darkfighter
faction_prop.ini
[FactionProps
affiliation = dw_n_grp
legality = unlawful
nickname_plurality = plural
msg_id_prefix = gcs_refer_faction_fc_ou
jump_preference = jumphole
npc_ship = darkfighter
voice = pilot_f_ill_m01
voice = pilot_f_ill_m02
voice = pilot_f_leg_f01
voice = pilot_f_leg_f01a
mc_costume = mc_fc
space_costume = pi_pirate1_head, pi_pirate3_body, comm_br_elite
space_costume = pi_pirate2_head, pi_pirate3_body, comm_ge_generic1
space_costume = pi_pirate4_head, pi_pirate3_body, comm_br_elite
space_costume = sh_male4_head, pi_pirate3_body, comm_ge_generic1
space_costume = ge_male4_head, pi_pirate3_body, comm_br_elite
space_costume = ge_male1_head, pi_pirate3_body, comm_ge_generic1
space_costume = li_newscaster_head_gen_hat, sh_female1_body, comm_br_elite_female
space_costume = li_newscaster_head_gen_hat, sh_female1_body, comm_ge_generic1_female
space_costume = rh_newscaster_head_gen_hat, sh_female1_body, comm_br_elite_female
space_costume = rh_newscaster_head_gen_hat, sh_female1_body, comm_ge_generic1_female
space_costume = pl_female2_head, sh_female1_body, comm_br_elite_female
space_costume = pl_female2_head, sh_female1_body, comm_ge_generic1_female
firstname_male = 229208, 229248
firstname_female = 229308, 229340
lastname = 229408, 229459
rank_desig = 197083, 197084, 197085, 10, 15
formation_desig = 197821, 197828
scan_for_cargo = commodity_alien_organisms, 2
scan_for_cargo = commodity_basic_alloys, 2
scan_for_cargo = commodity_construction_machinery, 2
scan_for_cargo = commodity_consumer_goods, 1
scan_for_cargo = commodity_engine_components, 2
scan_for_cargo = commodity_fertilizers, 2
scan_for_cargo = commodity_food, 0
scan_for_cargo = commodity_gold, 2
scan_for_cargo = commodity_H_fuel, 2
scan_for_cargo = commodity_luxury_consumer_goods, 2
scan_for_cargo = commodity_mox_fuel, 2
scan_for_cargo = commodity_optronics, 2
scan_for_cargo = commodity_oxygen, 0
scan_for_cargo = commodity_pharm, 0
scan_for_cargo = commodity_polymers, 2
scan_for_cargo = commodity_scrap_metal, 0
scan_for_cargo = commodity_ship_hull_panels, 2
scan_for_cargo = commodity_sidearms, 2
scan_for_cargo = commodity_water, 0
scan_announce = false
scan_chance = 0.300000
formation = fighters, fighter_pirate
darknes_patrol.ini -created file in mission/encounters
[EncounterFormation
ship_by_class = 6, 1, darknes_patrol
pilot_job = defend_leader_job
make_class = wanderer
ship_by_class = 7, 2, darknes_patrol
pilot_job = defend_job
make_class = wanderer
formation_by_class = fighter
behavior = wander
arrival = all, -tradelane, -object_jump_gate
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation
permutation = 0, 3
loadouts.ini
[Loadout
nickname = darkfighter
archetype = darkfighter
equip = ge_s_thruster_01, HpThruster01
equip = fc_ou_gun01_mark01, HpWeapon01
equip = fc_ou_gun01_mark01, HpWeapon02
equip = fc_ou_gun01_mark01, HpWeapon03
equip = fc_ou_gun01_mark01, HpWeapon04
cargo = ge_s_battery_01, 3
cargo = ge_s_repair_01, 3
cargo = commodity_H_fuel, 50
equip = ge_bwf_engine_01
equip = npc_shield03_mark02, HpShield01
equip = infinite_power
equip = ge_s_scanner_02
equip = ge_s_tractor_01
Please correct any mistakes that could cause game to crash
Edited by - leonhart on 06-07-2003 23:27:06
I already checked tutorial section but could not find much help. I tried to do some editing already but no success. When ever I launch game crashes.
Here is what I have done:
shipclass.ini
[ShipClass
nickname = darknes_patrol
member = class_darkfighter
npcships.ini
[NPCShipArch
nickname = darkfighter
loadout = darkfighter
level = d7
ship_archetype = darkfighter
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_darkfighter
faction_prop.ini
[FactionProps
affiliation = dw_n_grp
legality = unlawful
nickname_plurality = plural
msg_id_prefix = gcs_refer_faction_fc_ou
jump_preference = jumphole
npc_ship = darkfighter
voice = pilot_f_ill_m01
voice = pilot_f_ill_m02
voice = pilot_f_leg_f01
voice = pilot_f_leg_f01a
mc_costume = mc_fc
space_costume = pi_pirate1_head, pi_pirate3_body, comm_br_elite
space_costume = pi_pirate2_head, pi_pirate3_body, comm_ge_generic1
space_costume = pi_pirate4_head, pi_pirate3_body, comm_br_elite
space_costume = sh_male4_head, pi_pirate3_body, comm_ge_generic1
space_costume = ge_male4_head, pi_pirate3_body, comm_br_elite
space_costume = ge_male1_head, pi_pirate3_body, comm_ge_generic1
space_costume = li_newscaster_head_gen_hat, sh_female1_body, comm_br_elite_female
space_costume = li_newscaster_head_gen_hat, sh_female1_body, comm_ge_generic1_female
space_costume = rh_newscaster_head_gen_hat, sh_female1_body, comm_br_elite_female
space_costume = rh_newscaster_head_gen_hat, sh_female1_body, comm_ge_generic1_female
space_costume = pl_female2_head, sh_female1_body, comm_br_elite_female
space_costume = pl_female2_head, sh_female1_body, comm_ge_generic1_female
firstname_male = 229208, 229248
firstname_female = 229308, 229340
lastname = 229408, 229459
rank_desig = 197083, 197084, 197085, 10, 15
formation_desig = 197821, 197828
scan_for_cargo = commodity_alien_organisms, 2
scan_for_cargo = commodity_basic_alloys, 2
scan_for_cargo = commodity_construction_machinery, 2
scan_for_cargo = commodity_consumer_goods, 1
scan_for_cargo = commodity_engine_components, 2
scan_for_cargo = commodity_fertilizers, 2
scan_for_cargo = commodity_food, 0
scan_for_cargo = commodity_gold, 2
scan_for_cargo = commodity_H_fuel, 2
scan_for_cargo = commodity_luxury_consumer_goods, 2
scan_for_cargo = commodity_mox_fuel, 2
scan_for_cargo = commodity_optronics, 2
scan_for_cargo = commodity_oxygen, 0
scan_for_cargo = commodity_pharm, 0
scan_for_cargo = commodity_polymers, 2
scan_for_cargo = commodity_scrap_metal, 0
scan_for_cargo = commodity_ship_hull_panels, 2
scan_for_cargo = commodity_sidearms, 2
scan_for_cargo = commodity_water, 0
scan_announce = false
scan_chance = 0.300000
formation = fighters, fighter_pirate
darknes_patrol.ini -created file in mission/encounters
[EncounterFormation
ship_by_class = 6, 1, darknes_patrol
pilot_job = defend_leader_job
make_class = wanderer
ship_by_class = 7, 2, darknes_patrol
pilot_job = defend_job
make_class = wanderer
formation_by_class = fighter
behavior = wander
arrival = all, -tradelane, -object_jump_gate
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation
permutation = 0, 3
loadouts.ini
[Loadout
nickname = darkfighter
archetype = darkfighter
equip = ge_s_thruster_01, HpThruster01
equip = fc_ou_gun01_mark01, HpWeapon01
equip = fc_ou_gun01_mark01, HpWeapon02
equip = fc_ou_gun01_mark01, HpWeapon03
equip = fc_ou_gun01_mark01, HpWeapon04
cargo = ge_s_battery_01, 3
cargo = ge_s_repair_01, 3
cargo = commodity_H_fuel, 50
equip = ge_bwf_engine_01
equip = npc_shield03_mark02, HpShield01
equip = infinite_power
equip = ge_s_scanner_02
equip = ge_s_tractor_01
Please correct any mistakes that could cause game to crash
Edited by - leonhart on 06-07-2003 23:27:06