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Battleship Docking Mod

The general place to discuss MOD''ing Freelancer!

Post Fri Jul 04, 2003 2:09 am

Battleship Docking Mod

I found this when i was playing around with the solararch.ini file.

There is a way to dock a battleship with almost anything by doing this simple fix.

[Solar
nickname = depot
ids_name = 261161
ids_info = 66150
type = STATION
DA_archetype = solar\dockable\depot_lod.cmp
material_library = solar\Solar_mat_dockable02.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 800, 1200, 2000, 15000
mass = 10000.000000
loadout = depot
open_sound = depot_open_sound
close_sound = depot_close_sound
docking_sphere = berth, HpDockMountA, 800, Sc_port dock open
<<Note the number 800>>
docking_sphere = berth, HpDockMountB, 800, Sc_starboard dock open
docking_sphere = moor_large, HpDockMountC, 5.000000
docking_sphere = moor_medium, HpDockMountD, 5.000000
docking_sphere = moor_medium, HpDockMountE, 5.000000
docking_camera = 0
solar_radius = 600
shape_name = NAV_depot
hit_pts = 999999961690316250000000000000000000.000000

What this number dose it define the distance from the docking berth you have to be for the game to switch to inside the station.

I call it "Blind Docking" and it works on battleships, fighters, anything.
Its also good if you don't want to bore yourself watching that docking animation of listening to that ever annoying "Roger pattern is full right now, we will let you dock when the computer's AI feels like letting you dock"

You can also launch a battleship from a station.
But there is a launching prob with stations like the Willard Research Station and Kyoto.

I have already compleated the mod and i am going to submit it to Lancer's
Reactor.

Sephiroth Out

Post Fri Jul 04, 2003 3:11 am

How about campaign docking?

There is no problem that can't be resolved with a weapon, if it don't resolve, try a bigger one.

Post Fri Jul 04, 2003 4:18 am

ok so know we know this how to do we apply it to the docking rings?
and would like the kusari battleship be able to off from the planet without editing atmosphere stuff, cause i have tried things like this

Mess With the Best Die lIke the Rest

Post Fri Jul 04, 2003 4:48 am

Actually, that solution was posted a long time ago. Closely followed by the jump replacement for the berth command.

Still, good to see people putting in the research.

Giskard

Post Sat Jul 05, 2003 12:27 am

Its all based on the Numerical Logic of the game

The number in the original message defines the 3 dimensional circumference of the Docking sphere.

With this type of modding we just expand the docking sphere and we can dock anything.

I beilive this type of docking could make it possible to build extrodinarly big ships.

So someone please make a Super Star Destroyer

Im am still working on the Launching system.

Post Sat Jul 05, 2003 12:29 am

Oh yes

The Docing Rings also have a docking sphere.

[Solar
nickname = dock_ring
ids_name = 261158
ids_info = 66141
type = DOCKING_RING
DA_archetype = solar\dockable\docking_ringX2_lod.cmp
material_library = solar\Solar_mat_ring.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 2000, 15000
mass = 10000.000000
loadout = DOCKING_RING
open_sound = ring_open_sound
close_sound = ring_close_sound
docking_sphere = ring, HpDockMountA, 800, Sc_open dock a << Note the 800 <<
docking_sphere = ring, HpDockMountB, 800, Sc_open dock b
solar_radius = 600
shape_name = NAV_dockingrings
hit_pts = 999999961690316250000000000000000000.000000

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