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Adding Custom Rumors

The general place to discuss MOD''ing Freelancer!

Post Sat Jun 21, 2003 8:49 pm

Adding Custom Rumors

Someone asked this in the newbie Q thread, but that has already taken another direction.

Although the original rumors are posted in a "23"-type, xml-format resource, you can add your own rumors simply in a "String Table"-type resource, the same way you add names for ships, planets etc.

Some special options:

- use \n for a new line (and \n \n for a blank line)

- use \'" to get a quotation mark.

\\, \t, \000 and \400 are also possible, but I don't know what they do.


You make the rumor show up by adding the following line to the character you want to tell the player this rumor:

rumor = base_0_rank, mission_end, 1, xxxxxx <-- ids number pointing to the entry in your custom dll file, e.g. 458753



"We are a way of the Cosmos to know itself"

-- Carl Sagan

Post Sat Jun 21, 2003 9:15 pm

As Accushot point out in the Newbie Q thread, you can create a bribe by adding the following line to the character that should offer the bribe:

bribe = li_p_grp, 10000, 16100


Instead of 16100, you can also use 16101, 16102 and 16103, corresponding to the following bribe types:


16100 - You could stand to have a better reputation with %F0v1. I could hack your record for %d0 credits...that should clear things up. Of course that will make you less popular with %F1v1, %F2v1 and %F3v1. What do you say?

16101 - For a small contribution of %d0 credits, I could put in a good word for you with the rest of %F0v1. You should know that groups like %F1v1, %F2v1 and %F3v1 might look down on our little transaction. How about it?

16102 - You could stand to have a better reputation with %F0v1. I could hack your record for %d0 credits...that should clear things up. What do you say?

16103 - For a small contribution of %d0 credits, I could put in a good word for you with the rest of %F0v1. How about it?


%d0 is the amount that has to be paid.

%F0v1 is the faction the player can approve his rep with.

%F1v1 %F2v1 %F3v1 are the enemies of this faction.


You can also create your own bribes, the same way you create custon rumors. You can use %d0 , %F0v1 etc, in the String Table entry for your bribe, e.g.:


You really aren't appreciated by %F0v1. For %d0 bucks, I could save your ass. Of course, %F1v1, %F2v1 and %F3v1 will be pissed off. How about it?


And add the follwing line to the character of your choice:

bribe = fc_?_grp, 10000, xxxxxx

where fc_?_grp is the faction the player can improve his rep with, and xxxxxx the number pointing to your custom String Table rumor, e.g. 458827.



"We are a way of the Cosmos to know itself"

-- Carl Sagan



Edited by - hans olo on 21-06-2003 22:16:33

Post Sat Jun 21, 2003 10:27 pm

Thanks Hans Olo, I forgot that the other thread had asked about that.

Spectre

Post Fri Jul 04, 2003 4:59 pm

just got one question.. where or how does %F1v1 %F2v1 %F3v1 and so on get generated? Is it definable? or will it be automaticly be generated?

Post Fri Jul 04, 2003 9:39 pm

to maybe show off what i mean..here a picture of the problem:

Bribe with no Names


Edited by - Capt.Harlock on 04-07-2003 22:40:11

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