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Nomad Gunship Help

The general place to discuss MOD''ing Freelancer!

Post Fri Jun 20, 2003 4:14 pm

Nomad Gunship Help

Ackh...
My first ship that im adding, the nomad gunboat, it comes into the game with no hardpoints being utterly defenseless.
Please help

[Ship
ids_name = 237040
ids_info = 66580
nickname = no_gunboat
LODranges = 0, 300, 500, 5000
type = GUNBOAT
DA_archetype = ships\nomad\no_gunship\no_gunship.3db
material_library = ships\nomad\nomad_fx.txm
nomad = true
mass = 1000.000000
hold_size = 800
explosion_arch = explosion_no_gunboat
fuse = fuse_no_gunboat_death, 0.000000, 1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
steering_torque = 60000000.000000, 60000000.000000, 60000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 16800000.000000, 16800000.000000, 16800000.000000
nudge_force = 150000.000000
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
hit_pts = 10000
cockpit = cockpits\Nomad\no_gunboat.ini
camera_offset = 40, 240
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = explosion_instant
fuse = li_cruiser_body_fuse, 0.000000, 1
fuse = li_cruiser_burning_fuse01, 0.000000, 10825
fuse = li_cruiser_burning_fuse02, 0.000000, 5413
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000.000000, 43000.000000, 143000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 300000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04, HpTorpedo05
shield_link = shield01_mark10_fr, HpMount, HpShield01
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpFX02, HpThruster01, HpThruster02, HpThruster03

***EDIT***Oh yeah the mouse steering is invert.......


_____________________________
Dont mistake Santa for Santa Claus
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Edited by - Santa on 20-06-2003 17:30:07

Post Fri Jun 20, 2003 5:07 pm

If its a npc ship make sure the loadout is defined.

If its for you to fly then Im not sure, compare it to my asteroid miner ship which works fine if you want:

[Ship
ids_name = 261159
ids_info = 66140
ids_info1 = 66140
ids_info2 = 66140
ids_info3 = 66140
nickname = my_miner_ship
LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\utility\mining\mining.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 100000.000000
linear_drag = 1.000000
hold_size = 1000000
hit_pts = 70000
explosion_arch = explosion_asteroid_miner
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 140000000, 140000000, 140000000
angular_drag = 1400000000, 1400000000, 1400000000
rotation_inertia = 1600000000, 1600000000, 1600000000
nudge_force = 3000000.000000
strafe_force = 3000000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
cockpit = cockpits\liberty\l_miner.ini
camera_offset = 100, 270
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
fuse = miner_death_fuse, 0.000000, 1
hp_type = hp_turret_special_1, HpTurret_U1_01
hp_type = hp_turret_special_1, HpTurret_U1_02
hp_type = hp_turret_special_1, HpTurret_U2_01
hp_type = hp_turret_special_1, HpTurret_U2_02

Post Fri Jun 20, 2003 8:11 pm

Thx i will check and compare

_____________________________
Dont mistake Santa for Santa Claus
()xxxxxxx{}:::::::::::::::::::::>

Post Sat Jun 21, 2003 1:56 am

hat to do this but BUMP

_____________________________
Dont mistake Santa for Santa Claus
()xxxxxxx{}:::::::::::::::::::::>

Post Sat Jun 21, 2003 2:28 am

whoa whoa guys hold up see now there are a few ways you can go about what you want to do. now if u want this ship to be playable which im guessing you want you have to open up your .cmp file for you ship. you can chnage the exisiting hardpoints in there they are named diff but if u chnage them to like hpweapon01 or hpturret01 like that pattern you wont have to chnage your shiparch.ini next thing you can do is open up loadouts_special and look up the stuff for your ship. then you need to copy that stuff and transfer to hradpoint stuff so ehers what u do u get me the info paste up on here and ill set it up for you k?

Mess With the Best Die lIke the Rest

Post Sat Jun 21, 2003 2:57 pm

hmmmmmm odd..... I posted this yesterday but it didnt seem to work.... O well
And what is the MSN__ thing?
[Loadout
nickname = MSN10_Nomad_Gunboat****Battleship is also MSN10****
archetype = no_gunboat
equip = infinite_power
equip = ge_ng_engine_01
equip = ge_s_scanner_02
equip = nomad_turret01_mark01, Hp_1_01
equip = nomad_turret01_mark01, Hp_1_02
equip = nomad_turret01_mark01, Hp_1_03
equip = nomad_turret01_mark01, Hp_1_04
equip = nomad_turret01_mark01, Hp_1_05
equip = nomad_turret01_mark01, Hp_1_06
equip = cloak_nomad_gunboat, HpCloak01

[Loadout
nickname = MSN12_Nomad_Gunboat
archetype = no_gunboat
equip = infinite_power
equip = ge_ng_engine_01
equip = ge_s_scanner_02
equip = nomad_turret01_mark01, Hp_1_01
equip = nomad_turret01_mark01, Hp_1_02
equip = nomad_turret01_mark01, Hp_1_03
equip = nomad_turret01_mark01, Hp_1_04
equip = nomad_turret01_mark01, Hp_1_05
equip = nomad_turret01_mark01, Hp_1_06
equip = cloak_nomad_gunboat, HpCloak01

BTW thanks a heluva lot


_____________________________
Dont mistake Santa for Santa Claus
()xxxxxxx{}:::::::::::::::::::::>

Edited by - Santa on 21-06-2003 15:58:47

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