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One of the BADDEST MISSLES EVER MADE You''ll love it

The general place to discuss MOD''ing Freelancer!

Post Thu Jun 19, 2003 3:13 pm

One of the BADDEST MISSLES EVER MADE You''ll love it

This missle is as beautiful as a particle fire ball, as accurate as a nomad Cruise Disruptor, over twice as fast as a normal missle, doesn't require ammo, and still keeps plenty of fun in the game! It is not a cheat, it just combines some hot features of other weapons.

1. I give a lot of credit to the engine-weapons mod maker. He uses a very cool looking particle weapon blast for the eraser which does not require ammo and mounts on the cruise disruptor/torp hardpoint. Although I do not use the mod, I begin with his Eraser specs (copying and pasting ALL of them for the eraser missle to the section in weapons_equipment.ini for the eraser missle and deleting the original specs. [I may have opened weapons_equip.ini the first time with BINI, but wordpad will open it -- in any case, BACK IT UP FIRST!

NOTE: The Eraser missle is not for sale in many places, so you could do this for any missle. The original mod has a price fix in Weapons_good.ini for the Eraser, if you want to use it, copy and paste again, but you do not have to. If you do, the Eraser will cost you $2,500,000 BUT you get it right back when you sell all of the eraser missles which you WON'T need. [There is a way around this so you will make 2,500,000 when you sell the missles, which is a cheat I do NOT recommend. This post is for the weapon, not the money.

2. ANYHOW, What else makes it so super bad? I open the weapons_equip.ini file in Wordpad and go to the eraser missle, IDS 263157 and modify the damage to match the PARALYZER missle, making it a shield killer only (lines are: hull_damage = 69.699997 and Energy_damage = 2788 ). Hall damage ends up at only 69, but shield damage is 2788. Could be stronger, but this is good enough.
2. I changed the seeker range line from 1000 to 2000 giving it twice the range but still short of the Nomads. I changed the seeker_fov_line from 35 to 120 similar to the nomad CD, I changed the muzzle_ velocity= line to 160.3 making it move at 220m/s rather than the standard slow 90m/s.

3. I changed the max_angular_velocity= line to 8.710000 (like the nomad CD) making it home in better than the firestalker!

All the settings are safe because I used settings already in the game for other weapons(except the muzzle velocity, which is a simple variation and it works).

This missle does not take all the fun out of the game because it only affects shields (69 hull damage). It looks awesome. Sure I could have made it more powerful with cannonball stats, but that is NOT necessary. With this speed and homing ability it would ruin the fun of dogfighting. Currently it takes out any shield with 4 or less hits and makes a cool purple-with-smoke hit (nomad CD) blast when it hits, which is always after your guns hit. This thing never misses, although enemies do use counter measures sometime. You'll love the way it looks and homes in.
[You can find ID numbers and other weapon stats on the tutorial pages in the editing forum, look for IDS Names.
Have fun.
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Get right with God; one day you are going to meet Him.

Post Thu Jun 19, 2003 6:40 pm

I changed the Sunslayer torpedo to be an awesome homing missile available at very high levels only (level 32, same prices as Sunslayer). Try this:

[Motor
nickname = torpedo01_mark02_motor
lifetime = 2
accel = 200
delay = 0

[Explosion
nickname = torpedo01_mark02_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 25
hull_damage = 9696
energy_damage = 0
impulse = 0

[Munition
nickname = torpedo01_mark02_ammo
explosion_arch = torpedo01_mark02_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.25
lifetime = 37.5
Motor = torpedo01_mark02_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 90
max_angular_velocity = 10.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 265164
ids_info = 266164
mass = 1
volume = 0.000000

[Gun
nickname = torpedo01_mark02
ids_name = 263164
ids_info = 264164
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 100
toughness = 58.700001
projectile_archetype = torpedo01_mark02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

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