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*** Newbie Questions? Look no further! ***

The general place to discuss MOD''ing Freelancer!

Ogu

Post Sun Jul 29, 2007 5:32 am

You can't stop it from recharging when you land, it'll happen whether you want it to or not. The best you can do is set the recharge rates of your power plant equal to 0 and just give it a much bigger capacity (which I assume you've done). This way once you run out of power you can't use thrusters or guns, so you need to dock.

Post Sun Jul 29, 2007 7:07 am

I think also when you run out of "power", you can't go into cruise either.

Post Tue Aug 14, 2007 1:46 pm

Hi, I'm kinda new to FL but I'm not bad at modding games. I was wondering how would change the level requirement for this train, It works but I don't want the stupid level 4 requirement, it would be greatly appreciated.

Ogu

Post Thu Aug 16, 2007 8:07 am

Go to DATA/EQUIPMENT/market_ships.ini and go to the base where the ship is sold. Find the nickname of the ship and change the 4 to a 0. Here's an example for the Bretonian Freighter:

marketgood = bfr_package, 4, -1, 1, 1, 0, 1, 1

Turn it into this:

marketgood = bfr_package, 0, -1, 1, 1, 0, 1, 1

The first number is the level requirement of the ship, and the second is the reputation requirement. The next 4 numbers tell you if the ship can be sold (1, 1, 0, 1) or not (0, 0, 1, 1), and the last number is the price modifier (if you make it 2, it'll cost 2x as much, if you make it 0.5, it will cost half as much).

Post Thu Aug 16, 2007 10:08 pm

Hi there,
FL is a truly astounding game. However I need better weapons. Please please tell me hoe to create a new torpedo launcher with following specifics:
Hull damage: 999999
Shield damage: 999999

Speed and turning abilities equal to a wasp missile but does not use ammo; only drains energy at a rate of 200 per shot and can be refired every 0.25 seconds.

I want it available for buying at Manhattan for the price of $1000.
Also it should be by default given to me along with the startflier juni gives me. I know the starflier hasn't got a torpedo hard point so this new weapon could be just a missile launcher instead of torpedo launcher. I want to name it as "The RA Plasma Torpedo/Missile". Pls pls pls give me the necessary codes as soon as possible. I have installed a new copy of FL and am ready to mod.

Regards
Neil

Post Thu Aug 16, 2007 11:12 pm

By the way, I am an ABSOKUTELY newbie in modding. Please provide line-byline codes so that I just copy n paste and bingo. Lol. I don't want to really understand what code does what. Just copy n paste n save n play. haha.

Post Sat Aug 18, 2007 2:01 am

why not learn it? itll make you feel better about yourself



Get yer hosting!

Post Sat Aug 18, 2007 9:47 am

I asked for instructions too. But the instructions must start from installing FL and till the end in minute details. lol. Because I dunno anything about modding. Usually in the string there is always a hint but no real instruction. I am a biology student and am not expected to know codes and programs and things. But I love FL as much as any of you do.

Post Tue Aug 21, 2007 4:30 am

hi there me and my friend need some help we are currently working on a mod for freelancer we know how to make the systems etc but what we need help with is this,we have downloaded some ships from lancers but we cant figure out how to add them to our mod any help would be greatly appreciated.thanks for your time hope to hear back from someone soon.

Edited by - BADWOLF on 8/21/2007 5:33:24 AM

Edited by - BADWOLF on 8/21/2007 5:33:57 AM

Ogu

Post Tue Aug 21, 2007 7:23 am

You guys need to read the tutorials in the tutorials forum - all this stuff is explained there. Try the thread called "Compilation of Tutorials" or "Tutorial Compilation" - it's all there!

Post Sat Aug 25, 2007 8:06 am

If, in ST_good.ini, i change the "combinable = false" to "combinable = true"(shown below)on the shields will i be able to mount as many as i like or will i have to make additional hard point for every shield i want on the ships?

this is the code:

[Good
nickname = shield01_mark01_lf
equipment = shield01_mark01_lf
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db
combinable = false
ids_name = 263789
ids_info = 264789
shop_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat

Post Wed Aug 29, 2007 6:20 am

Post Sun Sep 02, 2007 1:57 pm

Hello, I'm new to the community but not to Freelancer. Me and a few friends have started making a mod for it. I have found most of the answers to my questions throughout this site and like to say that everyone has done a great job. It has certainly made the mod making for me easy thus far. However I do have a few questions that I was unable to find answers to.

1) Would it be possible to make a device of some sort for a ship that makes it stop instantly? The reason I ask is because my mod will feature inertial physics and that sometimes takes away from the fun of the game, so I would like to create an "anchor" that would stop your movement in all directions. Is this possible and how?

2) Now I have found this in the forums, but I was unable to find a definite answer. Is setting up bases that can be captured possible? Is there a way to change a base's faction owner with an in game trigger of some sort? If this has a definite answer elsewhere just point me towards it. Thanks.

3) Is it possible to have a player when he/she dies respawn with a preset amount of money every time? (Now this one I haven't check into but I figured I'd ask now.)

4) Is it possible to have certain items in the game only usable by a character that possess a certain license/item? I would like to have military ranks in my mod and each rank gets a license that they carry. This way the higher the rank a character is the more access he/she has to items and ships. Ex. A Lt. couldn't use a nuke but say an Admiral could because of his rank license would allow it.

5) Is it possible to have a certain effect that can break radar locks or jam locks temporarily? For example I would like to create a Nuclear Weapon that would also deal damage and in a large effect radius break target locks temporarily due to its emp.

Those about all the questions I have left before I start putting everything together for my mod. I'd like to say thanks ahead of time for whoever answers these.

Thanks.

Post Thu Sep 06, 2007 12:34 am

" 4) Is it possible to have certain items in the game only usable by a character that possess a certain license/item? I would like to have military ranks in my mod and each rank gets a license that they carry. This way the higher the rank a character is the more access he/she has to items and ships. Ex. A Lt. couldn't use a nuke but say an Admiral could because of his rank license would allow it. "


crimsonbrother

Great idea, but what would be the rules for a player to obtain a rank- depending on his level ? If that's so you could make the licenses a buyable good (item) at certain levels corresponding to the rank the player achieved and make correspondent usable items for that rank be buyable only an the corresponding level (for that certain rank)... dunno
egz: level 10-25 Lt. License (for using li_gun01_mark01, li_gun01_mark02,
li_gun02_mark01, li_gun02_mark02)
and make those items be buyable only for minimum level 10 players.

But anyway my solution it's kind of stupid

Post Fri Sep 07, 2007 5:46 pm

hay im new at modding but i now what 2 do if that make sents i just need 2 no what tools 2 use for freelancer like a sur making tool and the rigth 3d making tool stuff like that if some one could tell me all the tools i need it would be very helpfull i have mad 3d ship and big battal ships but the program put the fils in a diffent format to freelancer any help woulf be grate

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