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warping??

The general place to discuss MOD''ing Freelancer!

Post Tue Jun 17, 2003 6:23 pm

warping??

is there a possibillity to warp and are there a bunch of good modders who can get this to work?

for those how will try good luck!

xeltor

Post Wed Jun 18, 2003 12:07 am

warp?? like from system to system with out the need of a jump gate/hole?

Post Wed Jun 18, 2003 7:01 am

yep just like that

Post Wed Jun 18, 2003 8:08 am

that would likely mean modding the basic engine of the game, thats not yet possible....

Post Wed Jun 18, 2003 6:20 pm

not possible? everything is possible
(like the old wize says if it isn't possible make it possible)

Post Wed Jun 18, 2003 9:31 pm

> that would likely mean modding the basic engine of the game,
> thats not yet possible....

Hmm.. Wouldn't be possible to see what triggers the jump when you "dock" with a jumpgate ? Biggest problem would be to how to set your "target" system

Post Wed Jun 18, 2003 9:33 pm

how about like putting the end target whit a waypoint??

i found this in the userkeymap in mydocuments/games/freelancer

[KeyCmd
nickname = USER_WARP
key = 74,ALT could this be the key???


Edited by - xeltor on 18-06-2003 22:40:27

Post Wed Jun 18, 2003 10:38 pm

I believe this was tried a while ago and nothing worked, but hey, that's what we said about the cloak too, so good luck.

(This site is best viewed with your eyes open)

Post Fri Jun 27, 2003 9:55 pm

Here is a way that I found of adding a warp drive to your ship. This lets you travel at 990 kps that is separate from your engine speed, thrusters, and cruise speed. It will double your cruise speed so I set mine down to 200 in the game.

Copy the ge_gf1_engine01 in the equip_engine.ini
Rename it to something else e.g. my_warp_engine01

change the max_force = 48000 to max_force = 600
this engine will add 1kps to your speed

In the loadouts.ini add
equip = my_warp_engine01
before the regular engine equip

This equips your ship with 2 engines

To Warp just press the Z key (kill engines)
This works because FL kills the first engine and changes the physics of your
ship, not sure if it is the drag or the mass. The second engine will continue
to power the ship with the physics change.

Hope this helps everyone get around better.

Cronas

Post Sat Jun 28, 2003 12:38 am

I tried what you said about the warp speed and it has problems, first of all it seems like you cut off speed entirely but you are still moving fast. secondly, the is no steering, you just go in a straight line and you are able to move your ship around in circles without turning.

Post Sat Jun 28, 2003 12:51 am

I'm not sure what problem your having. Mine works perfectly. Steering works very well but can tell your sliding some as you take a tight corner (Kind of like racing).

I always use the external view not the in-cockpit view, so I'm not sure what that looks like.

Is your normal speed 80?
What happens when you hit the Z key to your speed?

Make sure your new warp engine is the first one equipped in the loadouts.ini
You can also add this to the goods.ini packages so they are equipped on the ships you buy.

Cronas



Edited by - Cronas on 28-06-2003 02:03:58

Post Sat Jun 28, 2003 2:12 am

maybe i am not doing it right, how about posting a link to the files so we can get it, or how about expanding everything that you just did so we can copy and paste everything that you have.

thanks

Post Sat Jun 28, 2003 2:37 am

OK here are the ini entries for MP:

equipment/equip_engine.ini

copy this one already there:
[Engine
nickname = ge_gf1_engine_01
ids_name = 263671
ids_info = 264671
volume = 0.000000
mass = 10
max_force = 48000
linear_drag = 599
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_li_smallengine01_fire
trail_effect = gf_li_smallengine01_trail
trail_effect_player = gf_li_smallengine01_playtrail
cruise_charge_time = 5
cruise_power_usage = 20
character_start_sound = engine_ci_fighter_start
character_loop_sound = engine_ci_fighter_loop
character_pitch_range = 10, 65
rumble_sound = rumble_ci_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_ci_fighter_kill
cruise_start_sound = engine_ci_cruise_start
cruise_loop_sound = engine_ci_cruise_loop
cruise_stop_sound = engine_ci_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = false
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180

Paste it back in to same ini file and change it to:
changing nickname and max_force

[Engine
nickname = my_warp_engine01
ids_name = 263671
ids_info = 264671
volume = 0.000000
mass = 10
max_force = 600
linear_drag = 599
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_li_smallengine01_fire
trail_effect = gf_li_smallengine01_trail
trail_effect_player = gf_li_smallengine01_playtrail
cruise_charge_time = 5
cruise_power_usage = 20
character_start_sound = engine_ci_fighter_start
character_loop_sound = engine_ci_fighter_loop
character_pitch_range = 10, 65
rumble_sound = rumble_ci_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_ci_fighter_kill
cruise_start_sound = engine_ci_cruise_start
cruise_loop_sound = engine_ci_cruise_loop
cruise_stop_sound = engine_ci_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = false
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180

Now go to ship/loadouts.ini and change this(this is the starting ship):
added equip = my_warp_engine01

[Loadout
nickname = MP_ge_fighter
archetype = ge_fighter
equip = my_warp_engine01
equip = ge_gf1_engine_01
equip = shield01_mark01_lf, HpShield01
equip = ge_fighter_power01
equip = ge_s_scanner_01
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
equip = li_gun01_mark01, HpWeapon01
equip = li_gun01_mark01, HpWeapon02
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallOrange, HpRunningLight01
equip = SlowSmallOrange, HpRunningLight02
equip = SlowSmallOrange, HpRunningLight05
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 3
cargo = ge_s_repair_01, 3

That will give your starting ship warp drive

To give the other ships that you buy warp drive to this to the packages in the equipment/goods.ini (this one add it to the liberty defender)
See the first addon

[Good
nickname = le_package
category = ship
hull = le_hull
addon = my_warp_engine01, internal, 1
addon = ge_le_engine_01, internal, 1
addon = li_elite_power01, internal, 1
addon = ge_s_scanner_01, internal, 1
addon = ge_s_tractor_01, internal, 1
addon = shield01_mark02_hf, HpShield01, 1
addon = LargeWhiteSpecial, HpHeadlight, 1
addon = SlowSmallBlue, HpRunningLight01, 1
addon = SlowSmallBlue, HpRunningLight02, 1
addon = SlowSmallBlue, HpRunningLight03, 1
addon = SlowSmallBlue, HpRunningLight04, 1
addon = contrail01, HpContrail01, 1
addon = contrail01, HpContrail02, 1
addon = DockingLightRedSmall, HpDockLight01, 1
addon = DockingLightRedSmall, HpDockLight02, 1

Hope this helps

Cronas

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