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Automatic Turrets

The general place to discuss MOD''ing Freelancer!

Post Mon Jun 16, 2003 4:04 am

Automatic Turrets

[Gun
nickname=rh_gun01_mark02
ids_name=263447
ids_info=264447
DA_archetype=equipment\models\weapons\rh_gamma_beamer.cmp
material_library=equipment\models\rh_equip.mat
HP_child=HPConnect
hit_pts=2632
explosion_resistance=1
debris_type=debris_normal
parent_impulse=20
child_impulse=80
volume=0
mass=10
hp_gun_type=hp_gun_special_7
damage_per_fire=0
power_usage=34.85
refire_delay=0.17
muzzle_velocity=700
use_animation=Sc_fire
toughness=5.6
flash_particle_name=rh_tachyon_02_flash
flash_radius=15
light_anim=l_gun01_flash
projectile_archetype=rh_gun01_mark02_ammo
separation_explosion=sever_debris
auto_turret=false ********************************* gee I wonder what this does
turn_rate=90
lootable=true
LODranges=0, 20, 40, 80, 100

Post Mon Jun 16, 2003 4:24 am

Just so you know everyone kinda knows that...................................

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Post Mon Jun 16, 2003 4:49 am

But (and correct me if I'm wrong) it doesn't work, otherwise we would have seen it many mods by now.

Post Mon Jun 16, 2003 6:20 am

The auto turret setting is to make the gun track the mouse. Otherwise it just sits there facing its original orientation.

Post Mon Jun 16, 2003 4:48 pm

in other words
- No it doesnt automaticaly shoot when it spots an enemy

Post Mon Jun 16, 2003 9:58 pm

That would drive me nuts, half the time I want to slink away from the NPC because they suck so bad that I don't want to waste my time killing them

(This site is best viewed with your eyes open)

Post Tue Jun 17, 2003 2:32 am

All weapons track the mouse, has anyone actually tried this, more importantly, someone should look at a cruiser's turret settings?

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