Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Powerplants and Thrusters

The general place to discuss MOD''ing Freelancer!

Post Fri Jun 13, 2003 4:14 am

Powerplants and Thrusters

If anyone understands how the powerplant/thuster relationship works, I'd appreciate some help. I'm trying to make thrusters draw from the same energy as weaps instead of the dedicated thruster production of the powerplant. I can't find out where the thruster knows to draw energy from. Here's my thruster code

Thruster
nickname = ge_s_thruster_01
ids_name = 263737
ids_info = 264737
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000 <-------- I changed this, its not important
mass = 10
max_force = 72000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 200 <-- Same as main (ie weaps, engins) power usage lines
lootable = true
separation_explosion = sever_debris
LODranges = 0, 20

and the powerplant code

[Power
nickname = ge_fighter_power01
ids_name = 263705
ids_info = 264705
volume = 5.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 1000 <----where I want thrusters to draw power from
charge_rate = 195
thrust_capacity = 1000 <--obviously where thrusters currently draw from
thrust_charge_rate = 100
lootable = false

I've tried mounting the thruster on differnt hps to see if the powerdrain was hp specific, but it didn't make a difference. Also tried cutting the thruster capacity entirely just to see if the thruster would find the main power. Didn't think it would and it didn't. I'm not sure what else to do. Any suggestions?

Post Sat Jun 14, 2003 5:13 am

I take it from the silence of the community that I'm looking for something that hasn't been done yet. Unfortunately, that means i have to give up my modding attempt. There doesn't seem to be much point in trying to mod energy management into this game if thrusters will remain essentally free. oh well.

Post Sat Jun 14, 2003 4:41 pm

I was trying that myself and it doesn't work

I also tried increasing the power used by engines and cruise engines, didn't notice anything there either.

I did manage to increase the power used by shields to regenerate, and that works like a charm. All I did was match it to the shields regeneration rate and I notice two things in combat now...1, my weapon energy recharges slower when I'm taking hits, and 2, if I use all of my energy for shooting my shields don't recharge at all. This does add a great deal of depth to the combat and by simply cutting the recharge power drain in half for the molecular shields I've made them not seem so worthless anymore.

Shields are all in st_equip.ini, the line you want to edit is rebuild_power_draw (works well if set to the same as regeneration_rate)

Post Sat Jun 14, 2003 4:57 pm

why not just make them suck 0 energy

Post Sat Jun 14, 2003 6:23 pm

Brilliant parabolix! You've almost solved it, just a few problems with that, let's look at the original post...

"I'm trying to make thrusters draw from the same energy as weaps instead of the dedicated thruster production of the powerplant"

and...

"capacity = 1000 <----where I want thrusters to draw power from"

And the author's own reply...

"There doesn't seem to be much point in trying to mod energy management into this game if thrusters will remain essentally free."

So, I'm curious, how does "mak(ing) them suck 0 energy" solve any of that or help achieve the original goal?

Post Sun Jun 15, 2003 1:06 am

Alright I have to tell you I discovered this long time ago but since nobody seemed interested about power usage so I have never post my idea. I modded my ship have infinity power so I can use thruster fly as long as I wish and no weapons will make the energy bar go down.

Peace doesn't exist between the livings, but the dead.

Post Sat Jun 21, 2003 7:42 pm

Another interesting thread that might be overlooked.

BU-BU-BUMP!


Shannon Bentley
AKA LordDrow
AKA Marcus Santistivan in Narfell (Neverwinter Nights Server)
AKA Viperious (Freelancer Servers)
MTS Dev Lead
Freelancer Super-Universe Dev Lead

Return to Freelancer General Editing Forum