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Star Trek Voyager Ship Problems ... Pls Help !!!

The general place to discuss MOD''ing Freelancer!

Post Tue Jun 10, 2003 8:00 pm

Star Trek Voyager Ship Problems ... Pls Help !!!

Hi im new here ! =)
guys , i just installed FLMM 1.2 and i have troubles running the game when i installed the Voyager mod ....

1) the game crashes back to Desktop when i buy the ship at Planet Curacao & Harris

2) it has no icons and details (ship details and icon)
3) i have installed FL 1.4B on my FreeLancer (is it compatible with the Voyager Mod?)

Pls help me solve this Prob. coz i really wanted to fly this ship in freelancer for a very long time PLZ HELP !!!! =(

oh and what does this mean ? (located at the Voyager Read Me)

(3. Double click this file, must have the .flmod on the end.)

where should i put the .flmod ???

PLZ HELP ME WITH THIS ONE PLZ !!!!!!!!!!!!!!!! I REALLY WANT THIS MOD WORKING !!!! =)

Post Tue Jun 10, 2003 10:18 pm

This ship mod also crashes on the planet. The first version crashed with Fl 1.1 when I tried to purchase the ship. The upgraded mod lets me purchase the ship but there are still problems. The equipment on the ship cannot be mounted/dismounted and when I try and take off from the planet the game crashes to the desktop. I too hope a fixed version of this comes out.

Post Tue Jun 10, 2003 10:53 pm

I know what the problem is, in shiparch.ini the route path or whatever for the .cmp file is startrek/voyager.cmp or something like that, same with the .mat file. Simply create a folder in ships folder named startrek, and copy and paste everything INSIDE the voyager file from .flmm to the startrek one, it should run fine. Keep in mind this is using the latest version (check his thread). I also managed to get the camera tweaked to better modifications, along with speed and control for the ship, it runs like a dream now lol. All I need to know is how to add turrets for the ship (you can't fire backwards). For extra realism, use the beam weapon mod in flmm and buy JK I's, it looks like the phasers for the actual ship (now we need actual trekkie torpedo's and sounds).

Post Tue Jun 10, 2003 10:59 pm

Definetly, this mod have a problem. Paolo, to fix the game, just run the FLMM1.2 again, turn off that mod and choose 'Delete Autosave' option in the 'Tools' menu. Then, you need to click on 'Restore Backups' at the same 'Tools' menu. This was what i had to do to solve that prob.

Me, myself & the others.

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