A Mod Concept from an Aspiring Modder - Is This Out of My Re
I've been looking at a lot of recent mods, in particular Rebalance 1.4b, and have liked a lot of the new components that have been added. I've been particularly intrigued by different powerplants, and think it would be really cool to have weapon classes depend on powerplants instead of hardpoints. I would also want make those powerplants, as well as other bits of equipment, take up space in the cargohold. In theory, if this works, it would be possible to mount a lvl10 weap on a starflyer, though the hold would not be big enough to contain much else if it carried a powerplant large enough to power the weap. I believe I've seen some tutorials for this sort of thing around, and some aspects of this have already shown up in the Frostworks and FLREbalance mods, so I don't think I'm proposing anything groundbreaking.
However, I haven't really modded anything since TIE Fighter, and my attempt to make a working Nomad battleship from a tutorial took all day and I still couldn't dock the thing. Is this concept too ambitious for someone like myself, or has it already been done and I missed it? Do any of those great modders have tips (other than searching the forums, which I will do - and have done) for someone trying to get started?
Thanks.
However, I haven't really modded anything since TIE Fighter, and my attempt to make a working Nomad battleship from a tutorial took all day and I still couldn't dock the thing. Is this concept too ambitious for someone like myself, or has it already been done and I missed it? Do any of those great modders have tips (other than searching the forums, which I will do - and have done) for someone trying to get started?
Thanks.