Spectre-Man
Now that i can understand completely. I think im more half way between you and the others on this point. You see my solution was to slowly dedicate 1 system to B5, 1 System to Battlestar Galactica and so on. Trouble is, right now custom battleships have problems so the chances of a full TC are remove until we can sort out the lob and sur problems.
As for the Hu plot. Its not a lead you be the neck plot that the original campaign one. Its more subtle than that. Let me give you small example of a subplot that basically has not been finished yet.
The Minari Nial Heavy fighter.
Purchessed in Newmars.
Rumours about its alien apparence can be heard in the bars.
News of its availablity can be read in the news.
A wreck hidden in Newmars in V6 tells the player that Wilberry shipyards didnt design it as they claimed. The original ship appeared from somewhere unknown and Wilberry where simply handed the scans of the ship by the police.
Where the ship came from is part of the sub plot and may eventually lead to a hidden brand new system. The contents of that system is to be decided.
Thats just the small plot about the nial fighter.
But you can see how news, rumours and descovers can build up some depth in a mod and explain some of the confusing stuff you and players like you find so annoying.
So like i said, I think i site on the fence between you and other mods on this one. I dont really like mixing the ships any more than you do but i still want to see them, fly them and shoot at them.
BTW Hyperspace is the key feature to the plots im developing because it does not contain any tradelanes, it has jumpgates to all the legal factions home systems and sensors effectiveness have been reduced. So whilst you can go to Newberlin and use that gate to get into hyperspace, then go to Newlondon and do the same, thus establishing a route through hyperspace. The hidden systems are not connected to the standard systems and can only be find by flying with 1k of the gates in hyperspace. So when i say hidden, i really mean it
This is where the Bar clues are invaluable and why the plot is being built up slowly.
Some of the plots are original ones, others are just fun plots and some try explain why a minbari ship is even present in Freelancer.
What is fun is the way i can use the rumours to turn bugs into plots. Such as the old Starfury white texture problem is now a dodgy paint job problem done by wilberry shipyards. The old ships being recalled, repainted and re-released.
In short, I rebuilt the built model, retextured it and wrote a few rumours to explain it in game terms
Giskard
Edited by - giskard on 03-06-2003 01:54:30