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Dark Jedi its your turn, the Sith Infiltrator!!!

The general place to discuss MOD''ing Freelancer!

Post Sat May 24, 2003 11:52 am

Dark Jedi its your turn, the Sith Infiltrator!!!

Here it is my version of the Sith Infiltrator.



Stats:

6 Gun/ 1 Turrets
225 cargo hold
65 shield/repair bots
11500 hit point rating
Mine Mount
CM Mount
CD/T Mount

I must give " Derrick Auyoung & Lt.Brovar" credit for their Sith Infiltrator 3D Studio version, I based my model and textures largely on this outstanding model they did for 3D Studio.

Please be careful with your double edge light sabers, one slip and your feeding yourself with your feet.

Here is some more pics!

Thanks
Porsche

Sending file to Lancers Reactors right now!

Post Sat May 24, 2003 2:42 pm

wow, AWESOME

Post Sat May 24, 2003 3:31 pm

Looks fantastic
I can't wait to check it out. I trust it will be as good as the Starfighter which I love.

I hope you include instructions on how to add it if we already have the ship pack.


Get right with God; one day you are going to meet Him.

Edited by - VAN03 on 24-05-2003 16:32:51

Post Sat May 24, 2003 9:43 pm

Awsome

Post Sat May 24, 2003 10:14 pm

How to add the Sith to the latest Porsche SW Ship Pack?

Rename the Sith file to .zip instead of .zip.flmod

Open the file now with WinZip or anything that can read zip files.

You'll need 3 things... Script.xml .... Data Folder.....SWShipinfo.dll

You will be updating the same 3 files that are currently in the SW Ship Pack.

1. Replace the swshipinfo.dll in the SW Ship Pack with the one from the Sith Pack..the dll contains all the ship info.

2. Copy the Darkjedi folder(located in the data\ships\) from the Sith file to the SW Ship Pack data\ships folder.
So now under data\ships\ you should have the darkjedi folder with the other ship folders.

3. This is the fun part..Im using XP notepad so I cant guarantee this works in other OS's.

4. Open the Script.xml from the Sith file in notepad, do the same for SW Ship Pack.

5. So now you have 2 notepad sessions open..

6. Copy all the info under [Ship and paste it with the other [Ship listings in the SW Ship Pack script.xml file.

7. Copy all the info listed with [Good(should be 2 labeled [Good and paste it with the other [Good listings in the SW

Ship Pack script.xml file.

8. Copy the 2 [BaseGood files at the end and Paste them at the end of the SW Ship Pack file, make sure not paste this

info after the </script> line..this should be the last line in the .xml file.

Note with these 2 you need to copy the whole data string, not just [BaseGood stuff.
For exampleThe whole line)
<data file="data\equipment\market_ships.ini" method="sectionreplace">
<section>
[BaseGood
base = Bw06_01_base
</section>
<dest>
marketgood = oe_package, 16, -1, 0, 0, 1, 1, 1
</dest>
<source>
marketgood = dark_package, 0, -1, 1, 1, 0, 1, 1
</source>
</data>

9. Ok now choose Save As...Change the File Type to "All Files"..Encoding is set to"ANSI"..then save file.

10. When you save it, it should overwrite the script.xml file located in the SW Ship location.

11. OK now zip the New script.xml, new swshipinfo.dll and data folder all into one .zip file.

12. Name it what you like...now add flmod to end..for ex swshippack.zip.flmod

13. You might want to deactivate and remove the old StarWars Ship pack from Mod Manager first.

14. Now double click your new FLMOD file ..activate it and launh freelancer.

15. It shoudnt crash Freelancer if you have any recent SWShip Pack saved games, since you are including that

information with this new pack..but if it does... just remove those saved games and it should start.


Porsche

I will be creating a new SW Ship Pack for Lancers which includes the Sith for those who do ot want to mess with this.

Post Sat May 24, 2003 10:18 pm

Please not for some reason it didnt post my double brackets on file locations above.

So if you see [Ships there should be another bracket at the end. ex {Ships}

Porsche

Post Sun May 25, 2003 2:36 am

Someone freaking pinch me.

Post Sun May 25, 2003 4:41 am

Another GREAT release from the all-star modder porsche. Love the screen shots too....

"some people say im stupid but thats just cuz there brains smell like bacon"

Post Sun May 25, 2003 6:21 am

I love you Porsche, may I have your children? :p

Dude, that is so awesome. Every time I make it back to the forums here, I do it with baited breath that I will see another one of your phenominal mods. ^_^

Here, The Porsche, have a trophy. ^_^

signature.exe

I am awesomer than you.

Space Propulsion made easy

Post Sun May 25, 2003 12:38 pm

WOW
Thanks for the great reply on how to add the ship. Although I understand 98% of it, I do not want to skrew up the game or loose my saved games. So, like most people, I will have to wait for the new ship pack.

Since FLMM 1.1 seems to work best when you download using the OPEN command, should we simply deactivate your current shippack before downloading, or will some files need deleted first?

PS
I do not want to seem impatient, but it hasn't posted yet.
Can't wait .
Thanks
************************************************************************


Get right with God; one day you are going to meet Him.

Edited by - VAN03 on 25-05-2003 19:33:53

Post Sun May 25, 2003 11:22 pm

Some one should combine all the ships. I would, but last time I tried it I messed up FL :S

Post Mon May 26, 2003 12:18 am

hi, i maked a mod with the FANTASTIC Rebalancing mod 10b + all Starwas Ships(porshe) + Ships from Freelancerlvl2 1.4 mod + the strange ship from MSensei's mod.
all in the same flmod file.

Post Mon May 26, 2003 12:55 am

I sent Lancers Reactor an email to see if they received the Sith file..

I keep getting emails wanting to know when it going to post...hopefully Lancers will get it up soon so you guys can have at it...

Porsche

Post Mon May 26, 2003 3:50 pm

Hi Porsche !
your new ship not in Lancer (((((.....
possible to send to me by mail
or its possible to download elsewhere ?

thanks
(good work for your ships)

Post Mon May 26, 2003 6:57 pm

Rhaaaaaaaaaaaaa........... Too good i want to fly with it NOW !
Not in the download section, can u e-mail me it please...

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