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Some found the solution for he scanners ??

The general place to discuss MOD''ing Freelancer!

Post Fri May 23, 2003 7:56 pm

Some found the solution for he scanners ??

Well i have been working on a few things admins could use to make there work a little bit easier.. they have a faster cruise speed then others (wich is client side and not really that hard) and they have a new system were they can go to every other major system so they can travel fast.. They also have a modified nomad torpedo wich was not in MP but i implented it as a weapon for admins to use against serious lame people and cheaters and since cheaters can only make there shield regenaration better this weapon will kill any shield in one shot.

But anyway that is not the issue right now the issue is that it would be nice if admins could see every player in a system withou having to go out and look for them if they think its a cheater or its just a lame person ...

But even if you increase the ranges of the scanners in misc_equip.ini it still stops at 5k. It seems that it only scannes that what is drawn ... But then again group members can see there group members up to 10k..

i would say you need to change something in the constant.ini file to ensure it works. I already looked at the other topics but could not find a solid anwser if it is or aint possible so would anybody enlighten me about this subject..

Greetz Nataku

Post Sun May 25, 2003 3:28 pm

bumb keeping topic alive.

it sometimes takes days for a reply..

Greetz Nataku

Post Mon May 26, 2003 7:02 am

In the tutorials section, someone posted all the possible variables they had dug out of the game that could go in constants.ini. Some major mod creator person. Dunno, mabe it'll help, I believe it was in the first group of compiled Tutorials, but it could have ben in the second.

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