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Battleship Problems (not asking for tutorial)

The general place to discuss MOD''ing Freelancer!

Post Tue May 20, 2003 8:45 pm

Battleship Problems (not asking for tutorial)

I am making a client-side mod that enables all cruisers, gunboats, and battleships for MP with no crashes. I am having problems launching to space with the Kusari battleship. The game gives me control too soon and i burn up in the atmosphere of the planet. I was wondering where i can find and change the launching parameters, so that it would delay giving you control for like a second?

Post Wed May 21, 2003 3:31 am

I really need help on this, because the rhineland battleship is also plagued by this problem! I was hoping to have the mod available tonight if i get some responses.

Post Wed May 21, 2003 5:26 am

I dont know much about editing. You should ask Wanderer though. He seems good at these things plus he make a great battleship mod.

Post Wed May 21, 2003 7:00 am

Also, how do you get mooring to work in MP? Since you can't escape out of the mooring screen i can't ever get into a base. How would i make a battleship go through docking rings without getting the can't service ships of your size response?

Ut

Post Wed May 21, 2003 3:52 pm

The mooring issues is "solved" by digging through solararch.ini and replacing some of the

docking_sphere = moor_medium, HpDockMountI, 5.000000

lines with

docking_sphere = berth, HpDockMountI, 100.000000

where the number at the end is how far away you have to be to enter the station.

Then you dig through shiparch.ini and give all of the ships the "can_use_berths" properity, instead of the "can_use_med_moors" or "can_use_large_moors" property.


The launching problem can be a little more tricky. Wanderer solved this in part by increasing the ships top speeds to 90 or more. However, some ships -- the Rheinland battleship to name one -- simply do not fit through the docking rings. You can use the moors to land on the planets, but when you launch you always leave through the rings. You can use IGx89's Ghost Docking Ring MOD to remove its collision file, but there still may be issues with colliding with the WEAPONS on the docking ring.

If you do need more information, all of this is covered in the Tutorials forum, like EB said. Check out the posts about the battleships by Wanderer. They have the most useful information burried throughout them.

Post Thu May 22, 2003 2:41 am

If you have problems crashing into the weapons of the docking rings, there is a way to solve it. In the solar directory, there is a file called loadouts. Look for the word ring and you'll find the loadouts for the docking ring. Remove the weapon lines and you should be able to avoid smashing into the weapons. I have'nt been able to test it yet though but it should work in theory. Some of the bigger problems are depots and asteriod bases. Getting in is a pain. Leaving is impossible since they give you control INSIDE the asteriod and your stuck. That particular problem was solved by finding the station type inside the solararch and turning it into something more dock friendly. For instance, Kyoto is now an megastation rather than asteriod base.

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