Sat May 10, 2003 9:48 am by bakedpotato
compare this example of the zone around manhattan with one that hasnt been changed this will show you the difference and give you an idea of how to raise the ship spawn, If you dont understand we can go into more detail but I think you'll get the idea what to change and add.
[zone
nickname = Zone_Li01_001_Planet_Li01_01
pos = -33020, 0, -27925
rotate = 0, 104, 0
shape = SPHERE
size = 7000
comment = Manhattan
sort = 1
toughness = 1;level of the pilot
density = 32 ;how many ships can be present a the same time
repop_time = 10 ;time between spawns
max_battle_size = 32 ;how many ships can be present again
pop_type = li_p_grp, base_cluster_law
relief_time = 10
faction_weight = li_p_grp, 12
faction_weight = li_p_grp_prisoners, 8
faction_weight = co_be_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_kt_grp, 10
faction_weight = co_me_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_os_grp, 4
faction_weight = co_rs_grp, 10
faction_weight = co_shi_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 8
faction_weight = gd_bh_grp, 4
faction_weight = fc_lr_grp, 12
faction_weight = fc_ou_grp, 10
density_restriction = 16, unlawfuls ;to add more
encounter = area_defend, 1, 1.000000 ;add more encounters
faction = li_p_grp, 1.000000
encounter = area_bh_defend, 1, 0.500000
faction = gd_bh_grp, 1.000000
encounter = area_scout, 4, 1.000000
faction = fc_lr_grp, 0.500000
faction = fc_ou_grp, 0.500000
encounter = area_scout, 4, 0.890000
faction = fc_lr_grp, 0.500000
faction = fc_ou_grp, 0.500000
encounter = area_armored_prisoner, 1, 0.760000
faction = li_p_grp, 1.000000
encounter = area_trade_freighter, 1, 0.890000
faction = co_hsp_grp, 0.260000
faction = co_me_grp, 0.260000
faction = co_ss_grp, 0.260000
faction = co_vr_grp, 0.210000
encounter = area_trade_transport, 1, 0.670000
faction = co_be_grp, 0.100000
faction = co_hsp_grp, 0.100000
faction = co_kt_grp, 0.100000
faction = co_me_grp, 0.100000
faction = co_nws_grp, 0.100000
faction = co_ni_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = co_vr_grp, 0.080000
encounter = area_trade_armored, 1, 0.890000
faction = co_os_grp, 1.000000
encounter = area_lifter, 1, 0.500000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000
encounter = area_repair, 1, 0.500000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000