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freight train with guns

The general place to discuss MOD''ing Freelancer!

Post Sat Apr 26, 2003 9:30 am

freight train with guns

here it is,

Post Sat Apr 26, 2003 9:32 am

ever wanted to fly one of those freight trains you see flying about the place,well now you can.
download the ships cmp file. http://www.freewebs.com/kenny9119/test.rar
just place this folder in to your ships folder.

add to shiparch.ini

[ship
ids_name = 237018
ids_info = 66536
ids_info1 = 66537
ids_info2 = 66608
ids_info3 = 66538
ship_class = 0
nickname = freight_trainx2
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
LODranges = 0, 999999, 999999, 999999
type = FIGHTER
DA_archetype = ships\test\freight_trainx2.cmp
material_library = ships\test\utility_misc.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 43
shield_battery_limit = 43
mass = 150.000000
hold_size = 6000
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 1550
fuse = intermed_damage_smallship02, 0.000000, 775
fuse = intermed_damage_smallship03, 0.000000, 517
max_bank_angle = 30
camera_offset = 15, 40
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 6200
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link=l_elite_shield01, HpMount, HpShield01, HpShield02, HpEngine01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08
hp_type=hp_elite_shield_special_10, HpShield01, HpShield02
hp_type=hp_elite_shield_special_9, HpShield01, HpShield02
hp_type=hp_elite_shield_special_8, HpShield01, HpShield02
hp_type=hp_elite_shield_special_7, HpShield01, HpShield02
hp_type=hp_elite_shield_special_6, HpShield01, HpShield02
hp_type=hp_elite_shield_special_5, HpShield01, HpShield02
hp_type=hp_elite_shield_special_4, HpShield01, HpShield02
hp_type=hp_elite_shield_special_3, HpShield01, HpShield02
hp_type=hp_elite_shield_special_2, HpShield01, HpShield02
hp_type=hp_elite_shield_special_1, HpShield01, HpShield02
hp_type=hp_thruster, HpThruster01
hp_type=hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03, HpTorpedo04
hp_type = hp_turret_special_10, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10


add to goods.ini

[Good
nickname = freight_trainx2
category = shiphull
ship = freight_trainx2
price = 349000
ids_name = 458803
item_icon = Equipment\models\commodities\nn_icons\bw_freighter.3db

[Good
nickname = freight_trainx2_package
category = ship
hull = freight_trainx2
addon = co_elite_power01, internal, 1
addon = ge_s_scanner_01
addon = ge_s_tractor_01
addon = ge_bf_engine_01


add to market_ships.ini

marketgood = freight_trainx2_package, 8, -1, 1, 1, 0, 1, 1

plz make sure you pick a planet,planet manhattan for ex.

which is li01_01_base = Planet

Post Sat Apr 26, 2003 4:43 pm

this has already been done

Post Sat Apr 26, 2003 5:06 pm

lol.sorry i must just be slow.lol.

Post Sun Apr 27, 2003 1:59 am

**** that stupid thing crashes everytime i try to launch

Mess With the Best Die lIke the Rest

Post Sun Apr 27, 2003 3:29 pm

oh sorry,i will look in to it,im having a bad day i cant seem to get my brain working today.lol

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