I think I''ve got something about patrol path...
[zone
nickname = Zone_Li01_path_outcasts1_1
pos = 20382, 0, 78960
rotate = -90, -46, 0
shape = CYLINDER
size = 750, 13088
........etc.
Traduction :
[zone
nickname = Zone_#system name#_path_#faction name##patrol number#_#part of the patrol#
pos = it's the position of the centre of the patrol part ( a patrol part is a line ; ordinary we draw a line from the beginig but here, its from the centre, like it is an object (base, trade lane,...))
rotate = it's the rotation of the patrol part : X, Y, Z
EDIT : ( I know how it's work : 180 - X+Y or if you want 180 - first nbr + second
nbr. If the result is going up to 180, subtract 180)
shape = CYLINDER it's the shape of the patrol part (I don't imagine something else, maybe a cube
size = thickness (always the same), length
But there is a problem : few weeks ago, I've made a map of the New-York system with real coordinate (zero in centre) and now when I try to put on the patrol path, it don't match.
If someone can help me, please post your help!
EDIT :
That is not a problème now because before, i put only position of the centre and don't pay attention to the sise and rotaion (I didn't know how worked the rotation) but now I know (see above) and I test it : it math perfectly with the other part (for example with the junkers, all path went from the base without exeptions)
Here are some little examples :
Before i know how it works :
Liberty Rogues Paths
After it :
Junkers Paths (I delete the older version)
Sorry for my bad english!
Edited by - Archangel on 25-04-2003 15:38:03
Edited by - Archangel on 25-04-2003 15:59:19
Edited by - Archangel on 25-04-2003 16:03:02