Wed Apr 23, 2003 5:48 pm by Ut
Constants.ini has a wide range of hidden entries.
Here's mine, for example:
[Constants
COLLISION_DAMAGE_FACTOR = 0.500000
MUSIC_CROSS_FADE_DELAY = 10.000000
MUZZLE_CONE_ANGLE = 40
PLAYER_COLLISION_GROUP_HIT_PTS_SCALE = 3
PLAYER_ATTACHED_EQUIP_HIT_PTS_SCALE = 5
;MAX_PLAYER_AMMO
;PLAYER_ATTACHED_EQUIP_HIT_PTS_SCALE
;PLAYER_COLLISION_GROUP_HIT_PTS_SCALE
;FIRE_FAILED_DELAY
;FIRE_FAILED_SOUND
;MUZZLE_CONE_ANGLE
;SND_CARGO_JETTISONED
;JETTISONED_CARGO_VELOCITY
;MUSIC_CROSS_FADE_DELAY
;LOOT_UNSEEN_RADIUS
;LOOT_UNSEEN_LIFE_TIME
;LOOT_OWNER_SAFE_TIME
;COLLISION_DAMAGE_FACTOR
[EngineEquipConsts
CRUISE_DISRUPT_TIME = 5
MAX_DELTA_FX_THROTTLE = 0.250000
THROTTLE_STEADY_TIME = 0.500000
THROTTLE_ATTEN_MOD_RANGE = 8.000000
DELTA_THROTTLE_ATTEN_MOD_CHANGING = 8.000000
DELTA_THROTTLE_ATTEN_MOD_STEADY = -1.000000
CRUISE_STEADY_TIME = 2.000000
DELTA_CRUISE_ATTEN_MOD_STEADY = -1.000000
CRUISE_ATTEN_MOD_RANGE = 8.000000
CRUISE_DISRUPT_TIME = 10
;MAX_DELTA_FX_THROTTLE
;THROTTLE_STEADY_TIME
;THROTTLE_ATTEN_MOD_RANGE
;DELTA_THROTTLE_ATTEN_MOD_CHANGING
;DELTA_THROTTLE_ATTEN_MOD_STEADY
CRUISE_STEADY_TIME = 5
;DELTA_CRUISE_ATTEN_MOD_STEADY
;CRUISE_ATTEN_MOD_RANGE
;MAX_ENGINE_FX_THROTTLE
;CRUISE_DRAG
;CRUISE_ACCEL_TIME
CRUISING_SPEED = 400
[ShieldEquipConsts
HULL_DAMAGE_FACTOR = 0.500000
[PhySysConsts
MATERIAL_FRICTION = 0.100000
MATERIAL_ELASTICITY = 0.900000
DEFAULT_LINEAR_DAMPING = 0.500000
DEFAULT_ANGULAR_DAMPING = 0.200000, 0.200000, 0.200000
;RC_MAX_DELTA_ORIENTATION
;RC_MAX_DELTA_POSITION
;GOLEM_ANGULAR_DAMP_FACTOR
;GOLEM_TORQUE_FACTOR
;GOLEM_DAMP_FACTOR
;GOLEM_FORCE_FACTOR
;GOLEM_MAX_TORQUE
;GOLEM_MAX_TRANSLATION_FORCE
;GOLEM_DELTA_ORIENTATION
;GOLEM_MAX_DELTA_POSITION
;GOLEM_CHILD_ANGULAR_DAMP
;GOLEM_CHILD_LINEAR_DAMP
;GOLEM_CHILD_MASS
;DEFAULT_ANGULAR_DAMPING
;DEFAULT_LINEAR_DAMPING
;RMGR_LOOK_AHEAD_MIN_SECONDS_INTRA
;RMGR_LOOK_AHEAD_MAX_DISTANCE_INTRA
;RMGR_LOOK_AHEAD_MIN_DISTANCE_INTRA
;RMGR_LOOK_AHEAD_MAX_RADIUS_INTRA
;RMGR_LOOK_AHEAD_TIME_INTRA
;RMGR_LOOK_AHEAD_MIN_SECONDS_WORLD
;RMGR_LOOK_AHEAD_MAX_DISTANCE_WORLD
;RMGR_LOOK_AHEAD_MIN_DISTANCE_WORLD
;RMGR_LOOK_AHEAD_MAX_RADIUS_WORLD
;RMGR_LOOK_AHEAD_TIME_WORLD
;MIN_TIME_BETWEEN_COLLISIONS
;MATERIAL_ELASTICITY
;MATERIAL_FRICTION
;ANOM_LIMITS_MAX_ANGULAR_VELOCITY_PER_PSI = 50
;ANOM_LIMITS_MAX_VELOCITY = 400
;MAX_SPAWNED_MINDIST_COUNT
;PHYSICAL_SIM_RATE
[CommConsts
COMM_PLAYER_FAR_DIST = 6000.000000
COMM_PLAYER_FAR_DIST_ATTEN = 0.000000
CHATTER_MAX_DIST = 3500.000000
CHATTER_MAX_DIST_ATTEN = -16.000000
CHATTER_START_ATTEN = -2.000000
COMM_CONFLICT_PRIORITY_CUTOFF = -3
WALLA_MAX_DIST = 3500.000000
WALLA_MAX_DIST_ATTEN = -24.000000
WALLA_START_ATTEN = -8.000000
WALLA_PRIORITY_CUTOFF = -3
;WALLA_PRIORITY_CUTOFF
;WALLA_START_ATTEN
;WALLA_MAX_DIST_ATTEN
;WALLA_MAX_DIST
;COMM_CONFLICT_PRIORITY_CUTOFF
;CHATTER_START_ATTEN
;CHATTER_MAX_DIST_ATTEN
;CHATTER_MAX_DIST
;COMM_PLAYER_FAR_DIST_ATTEN
;COMM_PLAYER_FAR_DIST
[AsteroidConsts
MAX_ASTEROID_LOOT_DAMAGE = 20000.000000
MAX_LOOT_PER_ASTEROID = 3
[ThrusterEquipConsts
OUTSIDE_CONE_ATTENUATION
OUTSIDE_CONE_ANGLE
INSIDE_CONE_ANGLE
MIN_VOLUME_FORCE
MAX_VOLUME_FORCE
EXTERIOR_SOUND_NAME
INTERIOR_SOUND_NAME
I haven't played around with them yet, though someone has to have.
The only other things that I've seen talk about being hidden in dll's and the exe are things for cloaking and sensor jamming, neither of which works properly.