bars/conversations/characters
It's great to see so many active threads... i just hope this doesn't get smothered. ok. It is my opinion that what freelancer lacks in the biggest way is diversity in character and sound.
Character: Bars are a failing point. A stunning example in diversity in bars would have to be Privateer 2 (for those of u who know it). i wanna see different activity in different bars. Features like: flashing lights and dancers, cigar smoke, ciggarette smoke, other smoke!, bouncers, body gaurds, deadheads, violence, gansters, prostitutes, pimps, drinks being spilled, spills being cleaned, kareoke, open conversations, closed conversations, people coming, people going, husslers, smugglers, drug addicts, drug dealers, contraband dealers, live bands, etc. It doesn't have to be graphic and offensive at all. Just full of colour and flavour.
Can we mod bars?
i guess this is a tuff call but if ship models can be changed why not bars?
Sound: Voice acting. Can the sounds be rejigged? While different locations have incredible visual diversity the voices remain the same from place to place. I have a major problem with 90% of Bretonians sporting american accents. I'm not american so this is more noticeable for me. Same goes for kusari and rheinland. For example in GTA3 u start working with Mafia guys and then u move on to Chinese Triad stuff. Each employer oozes with it's on individual character. The conversation template needs a rework. It's not diverse enough. Previous games got a lot out of milking the "i'm a tuff guy don't mess with me" style conversation. No need to re-invent any wheels on this one.
Ultimately. I fell so strongly about this stuff (especially sound) that i would go to the trouble of researching and developing/finding more sounds. If i could i'd get a few hundred megs worth of sounds to add/replace and ultimately improve the game dynamic. I just need to know if it can be modded properly.
any clues?
kumari "Why can't we all just... get along?"