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Order base and encounter ?

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Post Sun Apr 20, 2003 10:33 am

Order base and encounter ?

Hi, I'm just wondering how can I made the Order base aka battleship Osiris back into the game, including encounter with Order fighters.

In the last few days I've been placing Nomads ships in Tau-37, so i think it would be great to have some Order presence in the system.

I found the O_Osiris in the Solar arch file, but don't know what to do with it.

Anyone ?

Post Sun Apr 20, 2003 3:42 pm

Ok, I did all of this just for you! Well, actually, I did it for myself mostly :\ Anywho

In Data\Ships\loadouts_special.ini add this to the end:

[Loadout
nickname = or_osiris_2
archetype = or_osiris
equip = infinite_power
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = ge_lb_engine_01
equip = sfx_rumble_battleship
equip = li_battleship_turret01, HpTurret_O1_01
equip = li_battleship_turret02, HpTurret_O2_01
equip = li_battleship_turret03, HpTurret_O3_01
equip = li_battleship_turret03, HpTurret_O3_02
equip = li_battleship_turret04, HpTurret_O4_01
equip = li_battleship_turret04, HpTurret_O4_02
equip = li_battleship_turret04, HpTurret_O4_03
equip = li_battleship_turret04, HpTurret_O4_04



In the Tau 37 .ini file add this to the end:

[Object
nickname = Osiris_Base
ids_name = 197409
pos = You're goina to have to come up with your own position
Archetype = o_osiris
DA_archetype = ships\order\or_osiris\or_osiris.cmp
ids_info = 66227
base = Osiris_Base
dock_with = Osiris_Base
voice = atc_leg_m01
space_costume = pl_male4_head, pi_orillion_body
reputation = fc_or_grp
behavior = NOTHING
difficulty_level = 3
loadout = or_osiris_2
pilot = pilot_solar_hard



In the same file add this after the Osiris:

[EncounterParameters
nickname = patrolp_gov_patrol
filename = missions\encounters\patrolp_gov_patrol.ini

[EncounterParameters
nickname = area_defend
filename = missions\encounters\area_defend.ini

[zone
nickname = Zone_Order_Encounter
pos = Make this the same as the previous section (Osiris_Base)
rotate = 0, 104, 0
shape = SPHERE
size = 7000
comment = Order Encounter
sort = 1
toughness = 1
density = 12
repop_time = 10
max_battle_size = 8
pop_type = li_p_grp, base_cluster_law
relief_time = 10
faction_weight = fc_or_grp, 48 <-- This number (48) controls the number of ships in the encounter area. Decrease/increase as you like
density_restriction = 4, unlawfuls
encounter = area_defend, 1, 0.000000
faction = fc_or_grp, 1.000000
encounter = patrolp_gov_patrol
faction = fc_or_grp, 1.000000


In Data\Missions\npcships.ini add this to the end:

[NPCShipArch
nickname = order_anubis
level = d1
loadout = MSN13_Order_Heavy_Fighter
ship_archetype = or_elite
state_graph = FIGHTER
pilot = fighter_order_ace
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19



In Data\Missions\faction_props.ini search for fc_or_grp . You should find a rather large section, add this after the last line:

npc_ship = order_anubis



In Data\Universe\universe.ini add this to the end:

[Base
nickname = Osiris_Base
system = Ew01
strid_name = 197409
file = Universe\Systems\St01\Bases\St01_02_Base.ini

There ya go! Now you have a Battleship Osiris complete with its own Anubis fighter patrols

Oh, forgot one thing I thought I should mention just in case. If the text is in bold, do not include it when you add the code to the .ini files.

Edited by - Khaos on 20-04-2003 16:46:14

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