Dynamic Trade System
PC Gamer's review of FL mentioned an important limitation of the game: the underdeveloped trade system. Would there be any way to mod the game so there would be dynamic trade system?
Seems it would be easy enough to make the prices of commodities rise and fall at different times then put out a News Report (and make them actually useful!) hinting to any price spikes or falls. This would give lpayers an incentive to head towards the hot spots and profit from current events.
Say there was a mining accident on Pittsburgh. This could generate a news story to that effect and the supply of ore there would go down. Bases that buy ore (especially those near Pittsburgh) would then raise the price they are willing to pay for ore. If they don't get any, the supply of whatever they are selling (polymers, ship panels, etc) would go up.
Everything should be connected in some way. And a news entry should report that fact.
Also, it would be nice to have cargo missions available too. Say a fixer needs to rush a load of food to a base that just found out their stocks of edibles went rancid. He'll pay a freelancer $15K to haul a load of 20 food rations to base such and such that must be delivered in a certain amount of time. The game has a built in clock...let's use it for something!
Just a few ideas. Feasible? If they are do-able I'd be willing to work on some of the news reports and supply and demand issues.
- Silent Jay
Seems it would be easy enough to make the prices of commodities rise and fall at different times then put out a News Report (and make them actually useful!) hinting to any price spikes or falls. This would give lpayers an incentive to head towards the hot spots and profit from current events.
Say there was a mining accident on Pittsburgh. This could generate a news story to that effect and the supply of ore there would go down. Bases that buy ore (especially those near Pittsburgh) would then raise the price they are willing to pay for ore. If they don't get any, the supply of whatever they are selling (polymers, ship panels, etc) would go up.
Everything should be connected in some way. And a news entry should report that fact.
Also, it would be nice to have cargo missions available too. Say a fixer needs to rush a load of food to a base that just found out their stocks of edibles went rancid. He'll pay a freelancer $15K to haul a load of 20 food rations to base such and such that must be delivered in a certain amount of time. The game has a built in clock...let's use it for something!
Just a few ideas. Feasible? If they are do-able I'd be willing to work on some of the news reports and supply and demand issues.
- Silent Jay