Unless someone makes a mod that throws the player back to pilot-view in that case...
But i'm just a stupid college student. I understand the .thn scripts, but dis-assembling executables is beyond me.
What i did was a "replace all" moor_medium with jump, made the radius 225 for all, and ships mooring with stations disappear before reaching the moors. I didn't stay around to see if they would "reappear". So i had an idea: there aren't any npc ships that you encounter that would use the LARGE moors. At least i think so. So, make all the modded ships use the large moors, and NPC ships will behave normally. You'd hear "your request TO MOOR..." in the comm channels for NPCs. Still have to check...
Actually, the only real problems i see with this approach is: when you undock, you pop in out of nowhere. What happens to another player, on a server, who's docking, or is passing in, the space you pop into?
i prplx
PS i still can't get my ships to use the mooring fixture on planets. That really sucks
cause i looked everywhere on this board and haven't found the answer...
Edited by - prplx on 22-04-2003 01:10:11