"Great Spirits have always encountered violent opposition from mediocre minds. The mediocre mind is incapable of understanding the man who refuses to bow blindly to conventional prejudices and chooses to express his opinions courageously and honestly." -Albert Einstein
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really kickass missles
The general place to discuss MOD''ing Freelancer!
39 posts
• Page 3 of 3 • 1, 2, 3
it would also be nice if you could get rid of the ammo icon(the weapon doesnt use ammo but it still shows up).
"Great Spirits have always encountered violent opposition from mediocre minds. The mediocre mind is incapable of understanding the man who refuses to bow blindly to conventional prejudices and chooses to express his opinions courageously and honestly." -Albert Einstein
"Great Spirits have always encountered violent opposition from mediocre minds. The mediocre mind is incapable of understanding the man who refuses to bow blindly to conventional prejudices and chooses to express his opinions courageously and honestly." -Albert Einstein
thanks firebase. i thought about doing that but wondered if it would change the visible projectile when fired. havent been able to test much recently.
"Great Spirits have always encountered violent opposition from mediocre minds. The mediocre mind is incapable of understanding the man who refuses to bow blindly to conventional prejudices and chooses to express his opinions courageously and honestly." -Albert Einstein
"Great Spirits have always encountered violent opposition from mediocre minds. The mediocre mind is incapable of understanding the man who refuses to bow blindly to conventional prejudices and chooses to express his opinions courageously and honestly." -Albert Einstein
Well aparently it doesnt work. Cuz I tried it and the ammo item was still listed.
"Great Spirits have always encountered violent opposition from mediocre minds. The mediocre mind is incapable of understanding the man who refuses to bow blindly to conventional prejudices and chooses to express his opinions courageously and honestly." -Albert Einstein
"Great Spirits have always encountered violent opposition from mediocre minds. The mediocre mind is incapable of understanding the man who refuses to bow blindly to conventional prejudices and chooses to express his opinions courageously and honestly." -Albert Einstein
it doesnt work. you will have to give me an example.
"Great Spirits have always encountered violent opposition from mediocre minds. The mediocre mind is incapable of understanding the man who refuses to bow blindly to conventional prejudices and chooses to express his opinions courageously and honestly." -Albert Einstein
"Great Spirits have always encountered violent opposition from mediocre minds. The mediocre mind is incapable of understanding the man who refuses to bow blindly to conventional prejudices and chooses to express his opinions courageously and honestly." -Albert Einstein
okay this is what i did with my missile using nomad_torpedo projectile.
[Motor
nickname = slipstream_missile01_mark05_motor
lifetime = 1.250000
accel = 22.038601
delay = 0
[Explosion
nickname = slipstream_missile01_mark05_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 5064
energy_damage = 2032
impulse = 0
[Munition
nickname = slipstream_missile01_mark05_ammo
explosion_arch = slipstream_missile01_mark05_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 6.250000
Motor = slipstream_missile01_mark05_motor
force_gun_ori = false
const_effect = rtc_nomadtorpedo_proj <---- REPLACE THIS WITH YOUR OWN MISSILE DRIVE EFFECT
seeker = LOCK
time_to_lock = 0
seeker_range = 1000
seeker_fov_deg = 90
max_angular_velocity = 10.00000
mass = 1
volume = 0.000000
[Gun
nickname = slipstream_missile01_mark05
ids_name = 470743
ids_info = 470744
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 8000.000000
refire_delay = 0.120000
muzzle_velocity = 240.299999
toughness = 24.500000
projectile_archetype = slipstream_missile01_mark05_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 1000
When you buy this missile, there will be no icons for the ammo.
Working hard to earn... but too lazy to do something...
Edited by - firebase on 18-09-2003 05:59:52
[Motor
nickname = slipstream_missile01_mark05_motor
lifetime = 1.250000
accel = 22.038601
delay = 0
[Explosion
nickname = slipstream_missile01_mark05_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 5064
energy_damage = 2032
impulse = 0
[Munition
nickname = slipstream_missile01_mark05_ammo
explosion_arch = slipstream_missile01_mark05_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 6.250000
Motor = slipstream_missile01_mark05_motor
force_gun_ori = false
const_effect = rtc_nomadtorpedo_proj <---- REPLACE THIS WITH YOUR OWN MISSILE DRIVE EFFECT
seeker = LOCK
time_to_lock = 0
seeker_range = 1000
seeker_fov_deg = 90
max_angular_velocity = 10.00000
mass = 1
volume = 0.000000
[Gun
nickname = slipstream_missile01_mark05
ids_name = 470743
ids_info = 470744
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 8000.000000
refire_delay = 0.120000
muzzle_velocity = 240.299999
toughness = 24.500000
projectile_archetype = slipstream_missile01_mark05_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 1000
When you buy this missile, there will be no icons for the ammo.
Working hard to earn... but too lazy to do something...
Edited by - firebase on 18-09-2003 05:59:52
39 posts
• Page 3 of 3 • 1, 2, 3
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