placement for cargobay hardopint?
hi all
just addapted a model of a klingon battleship and added all the other hardpoints ok (lights,vapour trails,weps etc). it looks and flies fine but im unsure where on the model i should add the hardpoints for the cargo bay things (and what do they do anyway?) and the pilot and cockpit.
the "cockpit view" works ok already and ive never surrendered a cargo yet but id like to have the model complete if possible
big thanks go to killermatrix for all the info hes provided in these forums -you made my first attempt at this work and thats almost a miracle.
was rather surprised to find that adding another engine to the model doubled the normal speed as id never read that on these forums - im probably the last person to work out more engines = more speed
any help or info would be greatly appreciated.
dr del
so you want to DELiver the files to the back up server so........
Edited by - dr del on 18-04-2003 05:31:34
just addapted a model of a klingon battleship and added all the other hardpoints ok (lights,vapour trails,weps etc). it looks and flies fine but im unsure where on the model i should add the hardpoints for the cargo bay things (and what do they do anyway?) and the pilot and cockpit.
the "cockpit view" works ok already and ive never surrendered a cargo yet but id like to have the model complete if possible
big thanks go to killermatrix for all the info hes provided in these forums -you made my first attempt at this work and thats almost a miracle.
was rather surprised to find that adding another engine to the model doubled the normal speed as id never read that on these forums - im probably the last person to work out more engines = more speed
any help or info would be greatly appreciated.
dr del
so you want to DELiver the files to the back up server so........
Edited by - dr del on 18-04-2003 05:31:34