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Dagger Ship Mod Request
The general place to discuss MOD''ing Freelancer!
23 posts
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If anybody has the time could you please add a Cruise Disruptor or Torpedo Launcher to the Dagger. I have tried and failed. Thanks
I'd like to have it, too.
If it's possible, please send it to [email protected]
If it's possible, please send it to [email protected]
There's a couple of ways to do this. The easiest is to simply allow another weapon slot to use the torpedo launcher. Another option is to replace a running light with a torpedo. The running lights are on stationary hardpoints, though, so I don't know how well that would work. I believe this is explained elsewhere.
The difficult method is to add another hardpoint to the ship, using one of the tutorials on the tutorial board. If you'd like to try this yourself, I'm sure it can't be too difficult. I'd do it myself, but I'm too busy until Tuesday.
The difficult method is to add another hardpoint to the ship, using one of the tutorials on the tutorial board. If you'd like to try this yourself, I'm sure it can't be too difficult. I'd do it myself, but I'm too busy until Tuesday.
Hi, I will play with the dagger for you, I will ad afew nano bots, shield, a couple of new weapon ports and the torpedo hard point pehaps increase the hold etc.... When I have finished I will post again, should be either saturday or sunday. Anyone who wants it post email, I will send it to a couple, if more want it, spread it around....
The dagger ID is 237013, currently I have created 2 extra gun hardpoints, a torpedo hard point, increased nano + shield to 50 each, the ships hold is 250. I have completed the mod for the dagger now, its now got two extra gun points, under the wings and further into the cockpit, looks quite well....the problem is I have inserted a hardpoint for a torpedo. When you go to the equipment screen it shows 2 torpedo hard points, when you fill the hard point, the one torpedo fills both slots, but only one is on ship.... errrmmm help....
Edited by - Jon-onE on 19-04-2003 01:56:10
Edited by - Jon-onE on 19-04-2003 01:56:10
Talmor "No I do not want to turn it into a Sabre, I just want a Torp launcher thats all"
Opps....
Ok, here we have the new and improved spec for the dagger elite class....
35 hull repair / 65 shield repair due to fact shield are the same, the hull has been re-enforced almost three times the original spec, cargo space 75, torpedo launcer and 2 new weapon points, weapons under wing more towards cockpit / torpedo under sip on full 360 axis. All turrets and weaponsare now level 10 but because of that it will only take 4 / 5 shots before battery dead. Optimal 7/8 powered weapons. The engines have been increased, Its a tough ship can take on 5 / 6 good crafts, but unlike sabre or titan where i normally win its speed helps in a fast getaway. Full speed 150 with thruster 266, so will outrun most things. I am currently writing a new ID. Also where do you want to buy this ship, i will send you all file you need to make it work.
Oh, and have I gone too far.....
Opps....
Ok, here we have the new and improved spec for the dagger elite class....
35 hull repair / 65 shield repair due to fact shield are the same, the hull has been re-enforced almost three times the original spec, cargo space 75, torpedo launcer and 2 new weapon points, weapons under wing more towards cockpit / torpedo under sip on full 360 axis. All turrets and weaponsare now level 10 but because of that it will only take 4 / 5 shots before battery dead. Optimal 7/8 powered weapons. The engines have been increased, Its a tough ship can take on 5 / 6 good crafts, but unlike sabre or titan where i normally win its speed helps in a fast getaway. Full speed 150 with thruster 266, so will outrun most things. I am currently writing a new ID. Also where do you want to buy this ship, i will send you all file you need to make it work.
Oh, and have I gone too far.....
23 posts
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