Altered Ships vs. Altered Universe in MP
Not sure if anyone else has found this yet. When I change general or universe things like for instance the best path data, then it is changed for everyone on my server while they're there. However, if I change a ship like say the Sabre to have a larger cargo hold, then this only works for me. Any other people coming onto the server will still have the original cargo hold and not be allowed to load more.
It would seem that ship data is always taken from a player's local ini files instead of from the server ini files like for instance the universe data. Obviously, this constitutes a huge problem in that it allows people to easily cheat (i.e. giving themselves a tweaked ship). I cannot fathom why the makers of Freelancer have overlooked such an obvious blunder.
Adding to this is the following anomaly which can be observed when you -- as mentioned above -- change the cargo hold of a ship only on the server side. Players using that ship on the server then will still see the original cargo hold value and not be able to load more, HOWEVER, despite of that they can tractor in as much as the server-side cargo hold limit specifies.
Did anyone experience similar anomalies? It'd be interesting to know which settings are server-side and which are not. And then let's hope the patch coming out will fix all of it.
It would seem that ship data is always taken from a player's local ini files instead of from the server ini files like for instance the universe data. Obviously, this constitutes a huge problem in that it allows people to easily cheat (i.e. giving themselves a tweaked ship). I cannot fathom why the makers of Freelancer have overlooked such an obvious blunder.
Adding to this is the following anomaly which can be observed when you -- as mentioned above -- change the cargo hold of a ship only on the server side. Players using that ship on the server then will still see the original cargo hold value and not be able to load more, HOWEVER, despite of that they can tractor in as much as the server-side cargo hold limit specifies.
Did anyone experience similar anomalies? It'd be interesting to know which settings are server-side and which are not. And then let's hope the patch coming out will fix all of it.